Randomised RPG suggestions
@rpgsuggestions.bsky.social
6 followers 4 following 320 posts
An automated TTRPG experiment by @periaptgames.bsky.social. Posts randomly-generated ideas. May misspell "lifepaths" due to technical reasons. Behind the scenes, this is a bunch of dice tables strung together using Tracery.
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rpgsuggestions.bsky.social
Making a paranormal baking minigame powered by a single rule (from upcoming indie project)
rpgsuggestions.bsky.social
A lightweight Tarot card for Ultraviolet Grasslands (no need to track things with tallies)
rpgsuggestions.bsky.social
Blades in the Dark was at first designed to have complex climbing rules. Maybe you could recreate them with a minimalist roleplay-based character progression rule!!!
rpgsuggestions.bsky.social
Pro tip: just let the players use crit rolls whenever.
rpgsuggestions.bsky.social
I keep thinking about a good game that's like dinosaurs (and mechanically similar to Lancer)!
rpgsuggestions.bsky.social
Introduce strategic motifs to a noir game.
rpgsuggestions.bsky.social
Remember, the normal theme can be excised and replaced with a verisimilitude meter.
rpgsuggestions.bsky.social
Reviewers are calling my new social climbing game "like Ghostbusters meets Les Miserables", possibly because of the acrobatics mishap
rpgsuggestions.bsky.social
Positing an adapted character progression resolution method for Pokemon. Remember, index cards are key!
rpgsuggestions.bsky.social
A tip: The usual minigame can easily be replaced with a dynamic pointcrawl tally
rpgsuggestions.bsky.social
How about a dramatic politics-steampunk game powered by a single rule.
rpgsuggestions.bsky.social
Stop wasting time! Start to make a sort of utopian-prehistoric slash architecture game inspired by the Great Red Spot of Jupiter! It could have deconstructed vibes
rpgsuggestions.bsky.social
In the end, the difference between a cyberpunk game and an architecture game is whether they have religious heresy!
rpgsuggestions.bsky.social
In the end, the difference between a retro-nautical game and a historical/historical game is whether they have climbing.
rpgsuggestions.bsky.social
I'm calling yet again for a lonelier kind of fiction-first game with 'Not Quite Cogpunk' scenario structure
rpgsuggestions.bsky.social
If I remember right, Traveller has rafting components. Right before it talks about the learning system
rpgsuggestions.bsky.social
Maybe if you pile up enough modern clocks, you'll eventually get a theatrical tile-based historical game
rpgsuggestions.bsky.social
I tried designing a narrow character growth rule and immediately ran into the Point Pool Issue
rpgsuggestions.bsky.social
Check your character sheet for singing rules. I promise you they're there! Usually right before the slot system.
rpgsuggestions.bsky.social
A deep game of Warhammer Fantasy Roleplay involves singing
rpgsuggestions.bsky.social
In the end, the difference between a picaresque-steampunk game and a cogpunk game is whether they have kangaroo farming
rpgsuggestions.bsky.social
And now, an idea I'm working on: A game that revolves around paranormal underwater exploration
rpgsuggestions.bsky.social
Pro tip: just let the players announce character poker chips at will
rpgsuggestions.bsky.social
Make a game inspired by the Rust Belt, maybe in the gothic genre. (I'm imagining that it involves flat marbles.)
rpgsuggestions.bsky.social
New version of an interactive stick. Works for puzzle games!