RAMSAY
@rramsay.bsky.social
470 followers 1.9K following 190 posts
Art Director, Project Manager, Teacher, Developer. CEO/Founder of Polytricity. Artist at MEGASTYLE, huge fan of Last Ninja. https://polytricity.itch.io/ https://www.facebook.com/Polytricity/ https://polytricity.com/
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rramsay.bsky.social
The shrine of #Retrogames is growing!
rramsay.bsky.social
If you're going through some family / life shit, I understand. It's the same for us right now. 💩🤡😩
rramsay.bsky.social
#Citycat for #C64 is just in the early alpha phase but already gaining amazing interest! Many thanks to
@Indie_RetroNEWS
and
@C64_Universe
I appreciate what you do for the scene! We are still working on the game and hope to bring a nice update by Christmas 2025!
rramsay.bsky.social
Unfortunately, bad news is easier to find than good news.
rramsay.bsky.social
Please follow my company on Facebook, exciting developments underway for #C64, #Amiga, #ZXNext, PC, #Switch and god knows what else I decide to dabble in!!
facebook.com/Polytricity
Also on X x.com/polytricity
Redirecting...
facebook.com
Reposted by RAMSAY
system3.bsky.social
I had the pleasure of being a guest speaker at Retro Gathering in Sweden alongside the legendary Jeff Minter last weekend.
I was blown away by the incredible love for The Last Ninja series in Sweden. Decades on, it still amazes me how much passion there is for both the games and the System 3 legacy
Reposted by RAMSAY
rramsay.bsky.social
Thanks for the update, it happens all the time with kickstarters since much of it will grow over time as backers want to have more things as well as many unknown factors. I believe it will still happen, no matter when, I look forwards to it!
rramsay.bsky.social
Spriting away a little cannon animation. #Amiga
rramsay.bsky.social
Helping out #Megastyle with this sprite. Pretty much done for now. Look out for a post by @docstermsi.bsky.social soon! #Amiga #Pixelart #Sprite
Reposted by RAMSAY
system3.bsky.social
As we recently announced on the kickstarter, we've had a few delays on the steam release today and this has been pushed forwards to cope with some changes and approvals we were required to make. This has pushed the release date on steam to the 27th of November 2025, our sincere apologies for this!
rramsay.bsky.social
#Citycat on my actual #C64 via #KungFuFlash with an 8GB MicroSD! This is a nice step towards knowing we can test and make a cart version of the game. =)
rramsay.bsky.social
My fault for keeping adding new features and requests! Jinkies x 2
rramsay.bsky.social
Almost... still a little more finetuning here and there but it's 90% ready for a first release! Be sure to follow @monstersgoboom.com on itch: monstersgoboom.itch.io
MonstersGoBoom
monstersgoboom.itch.io
rramsay.bsky.social
Another one of my arty stress tests for #Megapaint #C64 developed by @monstersgoboom.com this one started with lots of grainy noise and wanted to keep that texture feel.
rramsay.bsky.social
Cool! I wish I knew about this!! Looks like a great event!
rramsay.bsky.social
Cool! I wish I knew about this!! Looks like a great event!
Reposted by RAMSAY
roywidding.bsky.social
Commodore 64 games I have been involved in Part 01: Apeshit - Released on cartridge by Bitmapsoft in 2022.

Apeshit is a one button game where you jump from tree to tree to pick up bananas while avoiding insects. On the left side you slide down the trunk, while on the right you climb up.
Reposted by RAMSAY
roywidding.bsky.social
Earlier this year, we released "Gridlock" for the Commodore 64. A sliding car puzzle game I made together with @scubachris72.bsky.social and soundtrack by the one and only @lukhash.bsky.social .... If you haven't tried it yet, it is available on Itch (megastyle.itch.io/gridlock).
Reposted by RAMSAY
lukhash.bsky.social
Vinyl now also available at HHV Records for the UK/EU customers: www.hhv.de/katalog/filt...