Links to everything on carrd: https://russmatney.carrd.co/
Portfolio/Devlogs/blog: https://russmatney.com
#Godot #GodotEngine
#Godot #GodotEngine
I'm very happy to no longer be hard-coding colors in the code.
The rainbow delimiters now sync with the brackets - I think I like it?
github.com/russmatney/l...
#Godot #GodotEngine
I'm very happy to no longer be hard-coding colors in the code.
The rainbow delimiters now sync with the brackets - I think I like it?
github.com/russmatney/l...
#Godot #GodotEngine
Related, I found this cheatsheet in the docs: raw.githubusercontent.com/godotengine/...
I thought I might need the reverse mapping (Color to nice-name) for a Log\.gd feature today, but `Color.to_html(false)` was enough b/c bbcode supports [color=hex] tags.
Related, I found this cheatsheet in the docs: raw.githubusercontent.com/godotengine/...
I thought I might need the reverse mapping (Color to nice-name) for a Log\.gd feature today, but `Color.to_html(false)` was enough b/c bbcode supports [color=hex] tags.
DID YOU KNOW? You can type Godot's fancy color names directly into the inspector's color picker's Hex field?
b/c i didn't.
#Godot #GodotEngine
DID YOU KNOW? You can type Godot's fancy color names directly into the inspector's color picker's Hex field?
b/c i didn't.
#Godot #GodotEngine
russmatney.com#/devlogs/202...
#DotHop #Godot #GodotEngine #SoloDev #DevLog
russmatney.com#/devlogs/202...
#DotHop #Godot #GodotEngine #SoloDev #DevLog
(plz ignore the `[/color]` noise, that's an engine bug already fixed in `4.5`)
#GodotEngine #Godot #GodotAddon
(plz ignore the `[/color]` noise, that's an engine bug already fixed in `4.5`)
#GodotEngine #Godot #GodotAddon
this one was generated to be hard, which his why it's in the 'extras' section... tho i'm not sure who i'm protecting.... i guess, wandering grid-puzzle nerd-snipes?
#ScreenshotSaturday #GameDev
this one was generated to be hard, which his why it's in the 'extras' section... tho i'm not sure who i'm protecting.... i guess, wandering grid-puzzle nerd-snipes?
#ScreenshotSaturday #GameDev
nice to finally have things running again after a big refactor the last two days!
#GodotEngine #PuzzleGame #DotHop #GameDev
nice to finally have things running again after a big refactor the last two days!
#GodotEngine #PuzzleGame #DotHop #GameDev
Next up, the never-ending tweaking and re-art-ing.
Next up, the never-ending tweaking and re-art-ing.
Clicking on the logs themselves to expand collapse dicts/arrays would be super-sweet.
Clicking on the logs themselves to expand collapse dicts/arrays would be super-sweet.
Not much context, and I'm not sure what to do with it yet - I have 5 years of brain-dumping into org-roam to wrestle with...
#mindgarden #secondbrain #orgroam #visualization #devlog
Not much context, and I'm not sure what to do with it yet - I have 5 years of brain-dumping into org-roam to wrestle with...
#mindgarden #secondbrain #orgroam #visualization #devlog
store.steampowered.com/news/app/277...
If you like challenging puzzles, I think you'll find these satisfying.
store.steampowered.com/news/app/277...
If you like challenging puzzles, I think you'll find these satisfying.
Please collect all the coins!
Please collect all the coins!
The victory here is last-room's floor tile aligning with next-room's.
The victory here is last-room's floor tile aligning with next-room's.