Sabrina Gado
@sabrinagado.bsky.social
240 followers 180 following 27 posts
Postdoc in the Experimental Clinical Psychology Group at the University of Würzburg • #AffectiveNeuroscience #SocialNeuroscience #OpenScience #VirtualReality • she/her
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sabrinagado.bsky.social
#wuertual25 just started!
Looking forward to an interesting and inspiring 3 days ahead 🚀
Reposted by Sabrina Gado
gamerlab.bsky.social
🚨 Come work with us! A 3-year postdoc position is available in my group, focusing on gaze interactions in real and virtual environments. The job ad is only in German, since a certain level of German proficiency is required. Please share widely! @biodgps-dgpa.bsky.social
sabrinagado.bsky.social
I might be biased, but what an inspiring #VR symposium at #PuG25 🤩
This field still develops so fast 🚀as showcased by the integration of neurophysiology, multi-user settings and clinical application.
Thanks to @martandreatta.bsky.social, @leonkroczek.bsky.social, @michaelgaebler.com and Marius Rubo!
sabrinagado.bsky.social
You can find our pre-reg here: osf.io/e4rbd
But, of course, we now learned a lot about this new paradigm and we might recommend adjusting some things for similar studies. If you’re interested, we could have a call to discuss this 😊
OSF
osf.io
sabrinagado.bsky.social
@jannateigeler.bsky.social opening PuG2025 symposia 🚀 presenting our gaze-based approach-avoidance task #AAT 👀
Turns out it’s actually hard to transfer traditional AAT paradigms to #eye-tracking. Attention is likely influenced by additional factors like salience and arousal🔥
Reposted by Sabrina Gado
leonkroczek.bsky.social
Excited about all #PUG25 @biodgps-dgpa.bsky.social posts coming in!

Check out our symposium "The Best of Both Worlds? Bridging Behavior and Physiology Using Immersive #VirtualReality"
🗓️Friday 14:30-16:00

@sabrinagado.bsky.social
@michaelgaebler.com
Marius Rubo
@martandreatta.bsky.social
sabrinagado.bsky.social
Happy to share that this study is now published in JEP:HPP 🎉

psycnet.apa.org/doi/10.1037/...
Reposted by Sabrina Gado
luizajarovsky.bsky.social
🚨 New study reveals that when used to summarize scientific research, generative AI is nearly five times less accurate than humans.

Many haven't realized, but Gen AI's accuracy problem is worse than initially thought.
sabrinagado.bsky.social
Our social conditioning #VR study is now published in Behavior Research Methods: doi.org/10.3758/s134...
More exiting projects with this paradigm soon to come #staytuned 😊
sabrinagado.bsky.social
Finally it’s my turn to say: #phdone 🙌🏻🎓
Thanks @gamerlab.bsky.social and @rtg2660.bsky.social for giving me this opportunity! It was a blast 🎊
gamerlab.bsky.social
Huge congratulations to @sabrinagado.bsky.social , who passed her PhD defense with flying colors! Great to celebrate another PhD from @rtg2660.bsky.social - there are more to come...
Reposted by Sabrina Gado
gamerlab.bsky.social
Only few days left to apply for a PhD position in my group @biodgps-dgpa.bsky.social
gamerlab.bsky.social
🚨 PhD position (65%, 3 years) 🚨
We are currently looking for a PhD candidate within the @rtg2660.bsky.social on the neural mechanisms of approach and avoidance behavior. Please share widely and feel free to reach out if you have any questions! www.psychologie.uni-wuerzburg.de/fileadmin/06...
Job announcement for a 65% PhD position for 3 years
sabrinagado.bsky.social
We are also thrilled to announce our keynote speakers: Rachel McDonnell (Trinity College Dublin) and @michaelgaebler.com (MPI Leipzig) 🎉
sabrinagado.bsky.social
🗓️Save the date!
The Wuertual Reality XR-Meeting is back! 🙌🏻
From Oct 8-10, 2025, Würzburg will be the place-to-be to present, discuss, and try out the latest psychological VR, AR, and XR research. Stay tuned for more information! 🚀
Reposted by Sabrina Gado
michaelgaebler.com
A starter pack I found missing 👓🖥️🌍🧠🩺

Immersive technologies - #VR, #AR, #XR, #spatialcomputing, #CG - for research (e.g., psychology, neuroscience) & medicine (diagnostics, therapy).

go.bsky.app/E9bhHvQ

Please let me know if you wanna be added - especially undergrad, grad, predoc researchers!
sabrinagado.bsky.social
In addition, we provided further evidence for a cardiovascular hyperarousal 🫀↗️ in social anxiety, which was not limited to social situations and not modulated by the pressure to adhere to social norms.
sabrinagado.bsky.social
Instead, we could show that social anxiety affects social exploration behavior not in a way of general avoidance 🚫, but rather in nuanced adaptations 🌈 depending on the concrete situation, perceived control, likelihood of interaction and associated socio-evaluative threat.
sabrinagado.bsky.social
We expected socially anxious participants to show avoidance of potentially crowded spaces 🚷, reduced visual attention on other people 👀, and heightened physiological arousal in social situations 🫀.
two men standing next to each other in a room with the words how to avoid human interaction
ALT: two men standing next to each other in a room with the words how to avoid human interaction
media.tenor.com
sabrinagado.bsky.social
Our pre-screened participants with varying trait social anxiety scores went for a walk on a freely chosen route 👣 and then had a staged social interaction with a confederate 👥.
We recorded the chosen route 📍, gaze behavior 👀, and autonomic responses 🫀.
Reposted by Sabrina Gado
gamerlab.bsky.social
Next up: two further posters of the lab #2024SPR - @sabrinagado.bsky.social presenting a meta-analysis on the influence of social anxiety on subjective, physiological and hormonal measures 👇
sabrinagado.bsky.social
These results imply that social attention is less automatic and reflexive than previously assumed and can be suppressed by executive control to efficiently maintain goal-directed behavior 🤝
sabrinagado.bsky.social
Overall, participants were more likely to look at the CSpos 🎯. Their first saccade was hereby mostly driven towards the social CSpos.
sabrinagado.bsky.social
In Experiment 2, we included an attentional competition phase, during which participants were confronted with simultaneous presentations of social and non-social CSpos and CSneg.
sabrinagado.bsky.social
It turned out: Participants could adapt their looking behavior and avoided looking towards punished stimuli – social or not 👏.
Nevertheless ☝️, they were still faster in looking towards social stimuli.
sabrinagado.bsky.social
We presented social (faces) and non-social (fractals) stimuli serving as CSpos or CSneg. If participants looked at the CSpos, they were rewarded with points 🏆. However, if they looked at the CSneg, they received an aversive electrical stimulation⚡ (Experiment 1) or lost points ❌ (Experiment 2).