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sakugasmear.bsky.social
@sakugasmear.bsky.social
Is the episode still coming out?
January 19, 2026 at 3:51 PM
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January 16, 2026 at 5:19 PM
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But what I think makes the anime in particular interesting is the inviting worldbuilding, where the beautiful art direction is the vehicle to show you distinct forms of culture and how those relate to time. And that's still very much there, because the ideologues behind this philosophy never left
January 16, 2026 at 5:16 PM
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Obviously it rules that they get the bombastic parts right. Kouta Mori's sequence (maru corrections!) feels like it channels Tano-ish effects from a different era altogether, matched with an example of good modern processing. The way the flare is given weight by pushing him back? Soooooooo good
January 16, 2026 at 5:13 PM
I’d agree with that. If the game was as bad as the doom posters say then so many more players would have been filtered by ARR.
November 7, 2025 at 5:44 AM
You see I think it is a big factor but I don’t think the casual fan base realizes it when they play. It’s all about trying to catch players and evolve them
From casuals to slightly more entrenched players. That is lifeblood of the game imo
November 7, 2025 at 4:54 AM
The game has been carried by story, rewards, and content for a while. If the combat interface was better, there would be less pressure on those aspects to be bangers every time. which might be why there is pushback.
November 7, 2025 at 4:42 AM
An argument can be made tho, that if the buttons felt funner to press, more of the casual base would care about that aspect of the game.
November 7, 2025 at 4:41 AM
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Speculated about Momoka Hase being the art director because she worked in the novel. The secret artboards did look Liz-ish which fit the bill, but the painterly style is something I'd associate with Mao Takayama and she's also available for a debut

That or Yamasaki since she's the big weirdo--
October 25, 2025 at 2:13 PM