Prim The Moth (🎂 2/21)
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samasenpai.is-shrink.ing
Prim The Moth (🎂 2/21)
@samasenpai.is-shrink.ing
Art lover, TTRPG GM, very shy.

I want to play tabletop role-playing games with YOU.

DMs open.

NSFW Account
Minors do not interact.
Reposted by Prim The Moth (🎂 2/21)
all trans folk are suffering from the bigotry of cisgender binary rhetoric. all of us. do not ignore the struggle of trans men because at a glance we're "accepted" better. we are not. we are either invisible, or we are misgendered en masse by a society that thinks we are lost girls. it's awful.
December 3, 2025 at 9:15 PM
Will a netflix subscription still be required?
December 3, 2025 at 10:12 PM
What did you think?
December 3, 2025 at 10:02 PM
Not only that but challenging is an inherent risk. You can introduce bugs, crashes, loss of compatibility, and more trying to reinvent the wheel everytime.

Why build for the latest cpu instruction set if you don't know if those instructions will even exist in 2 more years?
December 3, 2025 at 8:34 PM
Yeah, I know that most people have never heard of Nixxes, but they're one of the technical support studios that really make a lot of basically magical feeling levels of optimization possible.

Anytime I see they worked on a PC port I get excited.
December 3, 2025 at 8:13 PM
Not the kind of thing the industry likes to talk about. It's not "sexy" and it rarely paints them in a good light.
December 3, 2025 at 8:10 PM
At this point I think it's more likely that these things are happening because of errors in windows code.

There's really no conceivable way a game should be able to brick a PC.
December 3, 2025 at 8:09 PM
The issue is more that knowing how to optimize means you could make way more money in any other field, and publishers aren't willing to pay you even base salary for optimization expertise.
December 3, 2025 at 8:08 PM
This happens constantly.

Basically every element of technology suffers from this at some level.
December 3, 2025 at 8:06 PM
A lot of this is because consoles have requirements around game builds and don't generally offer developers ways to mainline too builds.

In theory this shouldn't apply to PC but in practice it means you need a PC build, a console build, and a HDD build all which need seperate testing.
December 3, 2025 at 8:04 PM
Its fairly common practice. Remember in multiplayer games your load times are equal to the slowest computer in the match. Some games could see multiple minute load times on HDDs. Nixxes was able to determine this one wouldn't suffer to that degree.

Granted this update is still being tested.
December 3, 2025 at 8:02 PM
The sad reality is very few studios can afford to budget for dedicated optimization teams. Nixxes largely exists to fill this role at Sony, but their time is valuable and so Sony usually reserves them for first party titles.
December 3, 2025 at 7:59 PM
The issue is this isn't super easy to test and optimize for. And the need can vary wildly per game. Most devs just rely on rules of thumb that may not be accurate to their game. So they pulled in a much more technical studio to take a look and figure out what could be cut without becoming unplayable
December 3, 2025 at 7:58 PM
Duplicated data for spinning hard drives.

HDDs can't jump to the exact data they need next so putting it repeated in sequence for the most common scenarios (for each biome for example) allows them to complete loads without timing out an online game session, or forcing everyone else to wait.
December 3, 2025 at 7:57 PM