SametHope
samethope.bsky.social
SametHope
@samethope.bsky.social
The area might be called Broken Temple. Not sure though. (I love it)
January 17, 2025 at 5:34 PM
Looks nice but I hope they can have unique visuals later on because it looks like it would be frustrating to look for a specific note when you have many notes at the moment.
January 17, 2025 at 4:43 PM
Above, moving objects are enemies/spaceships and symbols on top of them represent queued moves. Any object could queue any amount of moves in any combination whether they are the player or not.

The whole thing was too overscoped and ambitious for a single person so I am glad I didn't push it haha.
December 29, 2024 at 2:12 PM
It was supposed to be a ~confusing turn based space combat where you would need to experiment with your moves to understand how both you and your enemies behave. There'd be no real language or tutorial so you would need to infer gameplay from patterns which I still think was a neat idea.
December 29, 2024 at 2:10 PM
I agree, gifs are also generally larger compared to their video counterparts and have no sound, but not having to convert between formats is a great QoL feature for people with existing workflows
November 28, 2024 at 10:37 PM
Hopefully not a resonance cascade haha
November 28, 2024 at 8:28 PM
And yeah "Supermarket Game" is definitely not the most creative title there is but I didn't even plan making it public initially so I just rolled with it lol.
November 28, 2024 at 8:26 PM
Also yeah I am not proud of the games title as well, but I didn't even plan making it public at first so it check out haha.
November 28, 2024 at 8:21 PM