samfromcadott
samfromcadott.bsky.social
samfromcadott
@samfromcadott.bsky.social
On Valve's Steam developer page it says two upcoming game releases but only shows one.
November 12, 2025 at 9:29 PM
I'm so mad the Steam Machine isn't actually a cube.
November 12, 2025 at 7:09 PM
Looks like the Linux port of my game runs on Steam Deck. I actually didn't bother testing the port before uploading. I trust #Godot to do it right. #gamedev #indiedev
November 2, 2025 at 8:35 PM
I think this is a sign the Blue Jays will score double the runs of the Dodgers
November 1, 2025 at 12:40 AM
October 27, 2025 at 10:59 PM
October 27, 2025 at 10:56 PM
I made it by taking a stock image of a steak and made a meat-layer and bone-layer then used a skeleton diagram as a mask
October 27, 2025 at 3:37 AM
Since it's #zombieskulltober here's the hi-res version of my zombie texture in 740 Splatter Drive
samfromcadott.itch.io/740-splatter...
October 27, 2025 at 3:35 AM
October 26, 2025 at 9:03 PM
October 23, 2025 at 9:36 PM
I'm now merging vertices on mesh generation. Normals are mostly fine now but not perfect.

#raylib #gamedev
October 23, 2025 at 9:05 PM
October 16, 2025 at 3:07 PM
October 16, 2025 at 3:30 AM
October 16, 2025 at 12:50 AM
The player can shoot balls at the terrain now. Using #JoltPhysics and #raylib.
October 3, 2025 at 11:02 PM
Dynamic bodies can interact with the terrain now.
September 21, 2025 at 6:34 PM
This is what it looks like with caves and without the collision shape being drawn. That slows it down a lot.
September 20, 2025 at 8:59 PM
Marching cubes terrain with collision shapes #raylib #gamedev #screenshotsaturday
September 20, 2025 at 8:49 PM
September 19, 2025 at 3:01 PM
August 20, 2025 at 2:54 PM
got the dithering #psx #godot #gamedev
July 18, 2025 at 2:46 AM
July 16, 2025 at 7:20 PM
July 16, 2025 at 3:47 PM
July 10, 2025 at 7:05 PM
July 10, 2025 at 4:21 PM