sanjum2
sanjum2.bsky.social
sanjum2
@sanjum2.bsky.social
Unity Game Developer
working on my current project "Saga Star" since jan 2024.
Doing Programming, Art and design.
Having slow, unskippable text in games is a double edged sword. on one hand, it's good because players will be more likely to read it since theres nothing better to do. however, it's slow and drags on. i use Ocarina of Time as the example here. its text is so slow yet unlike other games i do read it
March 28, 2025 at 1:06 AM