sauldoge.bsky.social
@sauldoge.bsky.social
Sounds like something worth reporting.
December 6, 2025 at 10:43 AM
Atp 4.6 is just the warm up for 4.7, like we have for that: Área lights. Texture streaming, xegtao( ssao rework technically), specular lightmap and contact harden for refl probes if merged, taa improvements from mrjustaguyscreen space shadows if done in time and optimizations if clay got timeetc..
December 2, 2025 at 8:09 PM
And the main reasson why people say godot can’t make bigger games.
December 2, 2025 at 8:03 PM
You can test it rn , though make a copy first . For me on mac and even on phone its working pretty well. For me it looks stable enough for merge. It even works with dds textures.
December 2, 2025 at 11:40 AM
I was just going to tell you about it !!! IT FINALLY HAPPENING AFTER SO MANY YEARS DEALING WITH PEOPLE THAT SAID GODOT CAN'T DO BIGGER GAMES.
December 2, 2025 at 11:37 AM
Yeees yes yes , and support for sky3d?
November 4, 2025 at 6:49 PM
As MacBook Air m3 user , I would say it’s a bad idea. You pay 1k€ for a laptop with 8gb of RAM and no fan and it speed is even slower than a 2050. moreover metal sucks since you can’t even see gpu frame time, so good luck profiling there + performance being subpar as the backend is not as mature.
October 31, 2025 at 9:01 PM
What should have been.
October 28, 2025 at 10:39 AM
Nice!
October 23, 2025 at 1:06 AM
I mean there is a pr , but the milestone is not yet set for 4.6 hopefully it does.
October 23, 2025 at 1:04 AM
Not yet , that's for a future pr., heres his comment This could probably be done by passing data from the SSR pass to the water's pixel shader, and tracing SSR there. But I agree that it should be explored in a future PR.
October 20, 2025 at 10:18 AM
Ye, it just need's to use taa to become great to delete that noise. And more performance. But i would say it looks 8.6 for me.
October 19, 2025 at 1:48 AM
Ye , it loo’s pretty good, you can test it out.
October 18, 2025 at 6:00 PM
And look’s so peak , even chat got. Put it above unity hdrp at first, but ended up with A 8.6.
October 18, 2025 at 4:50 PM
The power of blender shortcuts in the palm of our hands.
October 17, 2025 at 5:18 PM
And simple stuff like renaming your bones can cause you to loose hours pf progress. Meanwhile the workaround is stashing the action. ( i learnt it the hard way btw. )
October 15, 2025 at 9:11 AM
We finally getting ser overhaul(github.com/godotengine/... )We habe a gtao pr wich looks great, so now ssil is left to get an pr , and whenever Juan decides to improves hddagi.
Overhaul screen space reflections. by blueskythlikesclouds · Pull Request #111210 · godotengine/godot
Introduction This PR overhauls the screen space reflection (SSR) implementation for better performance and higher quality: The main SSR shader has been rewritten to use Hi-Z tracing. This allows r...
github.com
October 4, 2025 at 12:30 AM
Hola on is it realy?
September 30, 2025 at 4:00 PM
Oops i did it. Did i mess things up? I only use blender, godot or safari browser. What are electron apps anyway?
September 19, 2025 at 8:27 AM
Without specular , pbr just looks flat. No?
September 6, 2025 at 8:07 PM
What We might need first is world enviroment volumens or something like unity post process for more varied light without relying. On addons.
July 11, 2025 at 4:44 PM