Scott Fine
banner
scottmfine.bsky.social
Scott Fine
@scottmfine.bsky.social
Systems and Economy Designer | Game Design Blogger | Currently at Skydance Interactive working on Behemoth VR | Kung Fu Factory & level5-IA Alumni | All views are my own
FUCK YEAH, SPREADSHEETS!!!
September 21, 2023 at 5:51 AM
For subscriptions we don’t know the terms. Xbox for example goes on a case by case basis.

Some small dev might be on game pass for only $100k

And even then, how many players are they going to get to play their game? It’s a very tough market to get gamer’s attention.
September 13, 2023 at 2:54 AM
Let’s assume your game goes viral. Most F2P games have sub 5% of users as spenders.

So you can have a massive player base, but make very little money if you’re not sure how to monetize players.

In which case you would pay unity $0 because you don’t hit both qualifiers.
September 13, 2023 at 2:51 AM
So here’s the thing.

It’s 200k users for lifetime

AND

$200k in the last 12 months

Most F2P games arnt making that kind of money. Outside of the Netmarbles and such.
September 13, 2023 at 2:48 AM
I’m just gonna nope in the opposite direction.
September 13, 2023 at 1:37 AM
F2P will be fine since the studios that have the massive player bases and make over 200k a year to sink themselves also have war chests to fight unity. Or get sweet heart deals.

Little guys don’t typically have that massive of a player base or that amount of money a year. And they need both.
September 13, 2023 at 1:34 AM
Their decision about redownload is the lynchpin that breaks this for the exact reasons you put forward.

I agree devs who are in a contract to keep their games in subscriptions/streaming may get hit harder depending on the downloads and terms of their deal.

But we don’t know those details.
September 13, 2023 at 1:31 AM
Allegedly no.

Unity claims they have some tech that can tell.
September 13, 2023 at 12:57 AM
Yeah, it looks like. They’re trying to force everyone to integrate the full unity ecosystem.

At the very least the big players.
September 12, 2023 at 11:37 PM
Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?

A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

You got me there. This is ass.
September 12, 2023 at 11:36 PM
I can see an argument for F2P games getting screwed. Mostly because only 1-5% of users are usually spending and they have massive player bases.

But the vast majority of indie devs or non big budget titles are going to be fine under the new model.

It’s still a shit model. But the sky isn’t falling.
September 12, 2023 at 11:29 PM
I don’t love it.

But we’re gonna be okay.

Don’t cancel your game.

We’re gonna be okay.
September 12, 2023 at 10:30 PM
Their marketing is a mess and they completely botched the delivery.

But contrary to what I also initially thought, I don’t think it’s going to sink anyone.
September 12, 2023 at 10:25 PM
So I made the same mistake. It’s not 200k OR 200 lifetime installs. It’s AND so

-if the game is free, you pay nothing
-if you make over $200k a year but have less than 200k installs, you pay nothing
-if you have over 200k installs but make less than $200k a year you pay nothing.
September 12, 2023 at 10:24 PM
His face says it all lol
September 12, 2023 at 5:33 PM
“The Traveler getting sick and tired of getting harassed at the tower goes on vacation with its favorite guardians.”

I need to get outside and stop playing destiny 2….
September 10, 2023 at 2:46 AM
September 10, 2023 at 2:42 AM
This one got me. 😂😅🤣
September 9, 2023 at 4:08 AM
Website looks nice and it’s easy to navigate!

If you decide to start blogging more about narrative design, please let me know! I’d love to read it.
September 9, 2023 at 4:08 AM
How dare you…. **looks at notes** … be happy! 😅
September 8, 2023 at 9:05 PM
It’s a whole new game!

I’m excited. 😁
September 8, 2023 at 2:10 PM