Some small dev might be on game pass for only $100k
And even then, how many players are they going to get to play their game? It’s a very tough market to get gamer’s attention.
Some small dev might be on game pass for only $100k
And even then, how many players are they going to get to play their game? It’s a very tough market to get gamer’s attention.
So you can have a massive player base, but make very little money if you’re not sure how to monetize players.
In which case you would pay unity $0 because you don’t hit both qualifiers.
So you can have a massive player base, but make very little money if you’re not sure how to monetize players.
In which case you would pay unity $0 because you don’t hit both qualifiers.
It’s 200k users for lifetime
AND
$200k in the last 12 months
Most F2P games arnt making that kind of money. Outside of the Netmarbles and such.
It’s 200k users for lifetime
AND
$200k in the last 12 months
Most F2P games arnt making that kind of money. Outside of the Netmarbles and such.
Little guys don’t typically have that massive of a player base or that amount of money a year. And they need both.
Little guys don’t typically have that massive of a player base or that amount of money a year. And they need both.
I agree devs who are in a contract to keep their games in subscriptions/streaming may get hit harder depending on the downloads and terms of their deal.
But we don’t know those details.
I agree devs who are in a contract to keep their games in subscriptions/streaming may get hit harder depending on the downloads and terms of their deal.
But we don’t know those details.
Unity claims they have some tech that can tell.
Unity claims they have some tech that can tell.
At the very least the big players.
At the very least the big players.
A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
You got me there. This is ass.
A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
You got me there. This is ass.
But the vast majority of indie devs or non big budget titles are going to be fine under the new model.
It’s still a shit model. But the sky isn’t falling.
But the vast majority of indie devs or non big budget titles are going to be fine under the new model.
It’s still a shit model. But the sky isn’t falling.
But we’re gonna be okay.
Don’t cancel your game.
We’re gonna be okay.
But we’re gonna be okay.
Don’t cancel your game.
We’re gonna be okay.
But contrary to what I also initially thought, I don’t think it’s going to sink anyone.
But contrary to what I also initially thought, I don’t think it’s going to sink anyone.
-if the game is free, you pay nothing
-if you make over $200k a year but have less than 200k installs, you pay nothing
-if you have over 200k installs but make less than $200k a year you pay nothing.
-if the game is free, you pay nothing
-if you make over $200k a year but have less than 200k installs, you pay nothing
-if you have over 200k installs but make less than $200k a year you pay nothing.
I need to get outside and stop playing destiny 2….
I need to get outside and stop playing destiny 2….
If you decide to start blogging more about narrative design, please let me know! I’d love to read it.
If you decide to start blogging more about narrative design, please let me know! I’d love to read it.
I’m excited. 😁
I’m excited. 😁