Scott Petrovic
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scottpetrovic.bsky.social
Scott Petrovic
@scottpetrovic.bsky.social
UI Design & Development, aspiring 3d web developer
Just coded up mirroring animations. Good for one-sided actions like punching. Will be in the next release of Mesh2Motion. #gamedev #threejs #animation3d

#Godot hasn't added this yet. Maybe will be useful. tinyurl.com/yd544jby
November 9, 2025 at 7:02 PM
Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart
November 2, 2025 at 2:09 PM
Update 6 Released for Mesh2Motion! 🎉

✨ Explore page to view all animations
✨ Added a few animations for bird and fox
✨ Better control rigs for animators

Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org

Would love feedback
October 27, 2025 at 5:36 PM
Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs
October 21, 2025 at 6:07 PM
Update 5 released for Mesh2Motion!

🐉 New Dragon rig with starter animations
✨ UX improvements & fixes
✨ Fixed GLTF imports + new DAE format support (ZIP bundling required)

Release notes: mesh2motion.org/news
Try it: app.mesh2motion.org

Would love your feedback!
September 24, 2025 at 1:06 PM
Update 4 is live! 🎉

✨ Animation video previews
✨ Dark & light theme toggle
✨ Better navigation
✨ Animation player

Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org

Would love your feedback — what should I improve or add next?
August 15, 2025 at 1:13 PM
Major Mesh2Motion update dropping soon! 🔥 New features include:

- Dark/light theme toggle
- Video previews
- Animation player
- Mini 3D view helper
- Better navigation

Can't wait to share what I've been building → release coming soon
August 13, 2025 at 3:04 AM
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.
mesh2motion.org/news #threejs #gamedev
June 15, 2025 at 4:16 PM
Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev

mesh2motion.org/news
May 23, 2025 at 10:34 PM
Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements. mesh2motion.org #gamedev
May 19, 2025 at 10:30 PM
If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with #threejs mesh2motion.org
May 9, 2025 at 1:57 PM
Load a 3d model, position your skeleton, and then apply and export animations. This is a sample of what I have so far. Built with #threejs
December 11, 2023 at 11:02 PM