2D visuals, 3D representations, character and creature design, a few VFX, a few shaders, and reposting some content found around here that I like.
(No AI)
Hello. Welcome~
But there's lots to do and art to tease before I can show off any of the actual game space.
btw thanks fam~
But there's lots to do and art to tease before I can show off any of the actual game space.
btw thanks fam~
After I send this message!
After I send this message!
But I'm replying to you!
But I'm replying to you!
And an impeccable style~
Really wonderful stuff in all your posts. Great job, Cristina!
And an impeccable style~
Really wonderful stuff in all your posts. Great job, Cristina!
「gamedev」というキーワードを使っているコミュニティやフィードをフォローして、
人々が何を作っているのか見ています。
一般的な発見機能の代わりにこうしています。
こんな方法が役立つかもしれませんね!
「gamedev」というキーワードを使っているコミュニティやフィードをフォローして、
人々が何を作っているのか見ています。
一般的な発見機能の代わりにこうしています。
こんな方法が役立つかもしれませんね!
That's really cool.
Your efforts matter and are seen in positive (fire) light!
That's really cool.
Your efforts matter and are seen in positive (fire) light!
Looks awesome!
Looks awesome!
tbh I should've cleaned up the painting but I like the sketch feeling
tbh I should've cleaned up the painting but I like the sketch feeling
Quite a few things to possibly apply
Of course, just a quick recovery animation solves it as well.
Quite a few things to possibly apply
Of course, just a quick recovery animation solves it as well.
But any situation where an entity is juggled, stun locked, barred from participating needs to be met with some form of resistance.
Diminishing effectiveness of such abilities in succession could be a way to dampen this problem..
But any situation where an entity is juggled, stun locked, barred from participating needs to be met with some form of resistance.
Diminishing effectiveness of such abilities in succession could be a way to dampen this problem..