scupht
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scupht.bsky.social
scupht
@scupht.bsky.social
The scuffed scupht.

Path of Exile enjoyer / hideout maker 🇦🇺

https://youtube.com/@scupht
https://youtube.com/@scuphtlive
https://discord.gg/eUWd3g2eZE
Embrace the typical dad's thumbs up 👍
October 9, 2025 at 1:49 AM
I think I've blocked my least favourite meme from my memory, honestly nothing it coming to mind 💀
October 3, 2025 at 8:32 PM
Classic time zones... Unless you mean New Zealanders were posting it on Thursday 🙃
October 3, 2025 at 8:30 PM
I mean the gooners do have the mermaid boss now... 😅
October 2, 2025 at 11:20 AM
Yeah I don't mind a matcha dessert, but it's certainly an acquired taste when standalone.

I've never been a coffee guy, if anything I'll go for a tea of some variety. I get one hell of a buzz on the very rare occasion I have an energy drink 😅
September 15, 2025 at 1:51 AM
Unfortunately that would require them to animate all monsters not only walking backwards/strafing but also dodge rolling/sprinting 😅

The 3 forms they have planned have already proved to be a nightmare (but that also includes a range of skills for each)
August 28, 2025 at 3:11 AM
Really do hope they would be open to adding smaller features like mouse&keyboard/controller hot swapping mid-league if possible but they may be a little too busy cooking the next poe1 league after the initial couple of weeks of usual adjustments in 0.3.
August 21, 2025 at 2:18 AM
The more experienced you are with the game the less likely you'll need to end up doing the extra farm. One major credit to the campaign bosses is once you get used to their movesets it's rather manageable to dodge through or away from most danger so it's just a matter of whittling away at their life
July 24, 2025 at 11:08 PM
Yeah the big thing most people struggle to grasp is your gear is essentially the difficulty setting - Having a little trouble? Simply redo a zone or two to find some upgrades then it'll all be chill again.
July 24, 2025 at 10:17 PM
The other perhaps more convincing argument for those who don't like that first one is simply performance - even poe2 gets to the point of dropping many items in short bursts and having the mod generation happen simultaneously as they drop is extra strain on a system which already chugs at times.
July 12, 2025 at 10:41 AM
There at two solid sides to this, the player psych angle which the Devs have discussed, it's an extra level of discovery, you get excited for the base drop for the potential, then have the chance to get excited again for the ID reveal.
July 12, 2025 at 10:41 AM
But I feel like if they can get the conditionals right it'll be the perfect solution, making travel feel less tedious for those concerned without minimising the balance around movement in combat 👍
May 20, 2025 at 5:56 AM
Obviously the challenge would be defining when you're in combat, if it's based on distance from mobs or perhaps even being within a distance of a mob for a certain duration.
May 20, 2025 at 5:56 AM
They mentioned they were testing a solution to this but not wanting to go into detail before they gave it a go. I have a feeling it might be something I was thinking about a while back which is out of combat sprinting 🏃‍♂️
May 20, 2025 at 5:56 AM
There's also Pillars of Eternity, and Edgar Allen Poe often comes up in searches too 😅
May 18, 2025 at 10:21 PM
Love the inclusion of the name plate, very well done 🤌
May 16, 2025 at 7:48 AM
Wait actual good takes on socials?! Sign me up.
May 1, 2025 at 1:35 PM
This looks like the cursed rmt mirror item trade map someone made up for the TFT members 😅
April 30, 2025 at 10:08 AM
Love this, also getting some No Rest for the Wicked vibes from the proportional styling 🤌
April 24, 2025 at 3:29 AM
Defiled Forest - Felled Hideout (Path of Exile 2)
YouTube video by scupht
youtu.be
April 24, 2025 at 12:01 AM