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A brilliant deep dive into simulating refraction:
- Define a "lens" shape with JS math.
- Convert physics vectors into an RGB Displacement Map.
- Apply via SVG
kube.io/blog/liquid-...
A brilliant deep dive into simulating refraction:
- Define a "lens" shape with JS math.
- Convert physics vectors into an RGB Displacement Map.
- Apply via SVG
kube.io/blog/liquid-...
It might have just finished a landing page for an idea I've been having in mind.
gemini.google.com/share/78e023...
It might have just finished a landing page for an idea I've been having in mind.
gemini.google.com/share/78e023...
You stay in TypeScript, it auto-generates WGSL for WebGPU. 🔥
Perfect for experimenting with rendering, compute, and even AI inference in the browser.
docs.swmansion.com/TypeGPU/exam...
You stay in TypeScript, it auto-generates WGSL for WebGPU. 🔥
Perfect for experimenting with rendering, compute, and even AI inference in the browser.
docs.swmansion.com/TypeGPU/exam...
www.cosmic-ui.com
www.cosmic-ui.com
poke-holo.simey.me/
poke-holo.simey.me/