It’s mostly based on Joris Dormans’ “Cyclic Dungeon Generation” approach.
Godot’s UI nodes have been surprisingly effective — I wouldn’t have managed without having four viewports open side by side.
#GodotEngine #ProceduralGeneration #IndieDev
It’s mostly based on Joris Dormans’ “Cyclic Dungeon Generation” approach.
Godot’s UI nodes have been surprisingly effective — I wouldn’t have managed without having four viewports open side by side.
#GodotEngine #ProceduralGeneration #IndieDev