✦ Lead game designer, modder, motion designer
✦ 🇨🇦 Qc - Fr/Eng
This is how Shufflepuck Café haunted me as a kid. It's Poker Dice where you can craft new dice with special faces. Could use a different scoring method, matches are too long before the roguelite kicks in then it's suddenly overpowered. Tons of potential and art style was nailed!
This is how Shufflepuck Café haunted me as a kid. It's Poker Dice where you can craft new dice with special faces. Could use a different scoring method, matches are too long before the roguelite kicks in then it's suddenly overpowered. Tons of potential and art style was nailed!
Your deck is your army, you drop them in the left column, then each turn they attack (Balatro score style), move right and increase damage. If they reach the end, they permanently die. There's so many layers of planning, I'd almost say it's over-designed, yet I want more!
Your deck is your army, you drop them in the left column, then each turn they attack (Balatro score style), move right and increase damage. If they reach the end, they permanently die. There's so many layers of planning, I'd almost say it's over-designed, yet I want more!
A cute roguelite card battler, except you don't need to keep reading your cards; it's just 5 dice with the same 6 abilities each! As you upgrade them (+ 3 perks), the way each ability interacts with one another becomes super varied fast. Probably won't scale, but it's fun short games.
A cute roguelite card battler, except you don't need to keep reading your cards; it's just 5 dice with the same 6 abilities each! As you upgrade them (+ 3 perks), the way each ability interacts with one another becomes super varied fast. Probably won't scale, but it's fun short games.
I'd describe this game as Balatro if the poker gameplay was just pulling a lever and sometimes pressing a button, but that's underselling it. The whole game IS the metagame: how you spend your coins & tickets and how you stack your luck.
I'd describe this game as Balatro if the poker gameplay was just pulling a lever and sometimes pressing a button, but that's underselling it. The whole game IS the metagame: how you spend your coins & tickets and how you stack your luck.
Tickles my brain the same way Source surf levels and Tiny Wings did! The procedural generation is great, though I'm not sure how much variety the full game will have if it's relying on clutter to keep it hard. Maybe more depth by adding tricks and combos? Either way I'm sold!
Tickles my brain the same way Source surf levels and Tiny Wings did! The procedural generation is great, though I'm not sure how much variety the full game will have if it's relying on clutter to keep it hard. Maybe more depth by adding tricks and combos? Either way I'm sold!