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segfault84.bsky.social
Segfault
@segfault84.bsky.social
Dad, software engineer, video game enthusiast, anti-populist
You simply don’t get anywhere near the variety of users because the Bluesky user base is so much smaller. The quantity and quality of Japanese follows I have cant be matched by Bluesky, and it’s all translated for me.

Also there’s approximately one correct opinion on any given subject here.
January 16, 2026 at 5:51 PM
Just ahistorical nonsense. Obama lost Congress because middle turned against him.

Harris and Clinton lost because they were viewed as more extreme than Trump.

Progressives are simply too out of touch to see this. And btw, they voted for all of the above democratic candidates.
January 8, 2026 at 1:02 AM
Passwords also getting the axe?
November 30, 2025 at 2:56 AM
It’s more dire than is being discussed. The games arcade player side-eye as mainstream & watered down are unsuccessful, and aren’t making money. NG4 player totals are garbage. FF7 Rebirth was a sales disappointment.

The interest in arcade games is a tiny shred of those games.
November 30, 2025 at 2:16 AM
Absolutely not
November 28, 2025 at 10:06 PM
Scoring reveals intent (ie resetting score when you continue), but then again so many people don’t care about score.

And then you have the games that dont even reset score when you continue! Which is insane.
November 19, 2025 at 4:36 PM
Wait you don‘t like Elevator Action Returns?
November 18, 2025 at 9:58 PM
You and Spiders got me playing OG Shinobi and Rolling Thunder, and I love them both!
November 10, 2025 at 6:10 PM
hmmm
November 10, 2025 at 6:01 PM
We need Boghog’s take on the controversy
November 9, 2025 at 11:19 PM
The affordability problems all stem from supply-side issues. So it’s maybe unsurprising that other countries have had success with price controls as a counter-measure. But that has also lead to doctors favoring America as a place to work from other places in the world.

Will be interesting.
November 9, 2025 at 5:52 PM
The discourse on Reddit is dire. “The flying creatures aren’t fair,” “challenge rooms are tedious,” and “bosses shouldn’t have adds.”

Nice to see someone actually like what makes Silksong combat interesting
October 31, 2025 at 4:59 PM
Dealing with 3d space in a video game is very difficult. Games have lock-on to deal with the difficulty of using the right stick. They use suck-to-target to deal with the challenges on the left stick.

Suck-to-target feels way worse though because it’s so unnatural. Many gamers don’t notice though
October 25, 2025 at 2:03 PM
Kinda sick that he worked on Golden Axe 2 and 3. So many of the guys from that era are no longer in the industry.
October 25, 2025 at 12:06 AM
Opt out instead of opt in
October 19, 2025 at 8:44 PM
What’s interesting is people I know who ostensibly *like* beat’em ups tend to view them as dumb, turn-off-your-brain action games.

These are the people who Shredder’s Revenge and its offspring are really marketed toward.

Even the people who like the games often see them as bottom-of-the-barell
October 10, 2025 at 10:54 PM
You’re reminding me of why I hate “just add an easy mode” or worse “just let me skip bosses.”

No one told Zach Cregger to make Weapons less scary or violent so they could enjoy it. People need to adopt the attitude they have with movies with games.
October 7, 2025 at 2:19 PM
I meant to say the sort of people who hate timers that I interact with. Obviously that‘s a small subset
October 6, 2025 at 2:38 AM
Maybe but the sort of people who hate timers (they do trend more casual) wouldn’t play horror in the first place. Because these people genuinely panic over video games and can not handle getting pressured.

Not clear if this is from a lack of experience or just mental state, but I see it a lot.
October 6, 2025 at 2:33 AM
Just let them have the confederacy so we can all marvel at what a paradise it would be.
September 25, 2025 at 1:43 PM
Feels like bait
September 10, 2025 at 7:41 PM
He is right about the sliders. Lame, shows lack of confidence on the part of the dev, makes the game impossible crtique, and moves it away from art and toward a product.
September 10, 2025 at 2:01 AM
In the context of the present day difficulty discourse, a 1cc in something like Dodonpachi exists outside of the realm of what’s possible—despite being an entirely achievable goal for an ordinary gamer!

So it’s no wonder a game that kills you a few times causes conniptions.
September 10, 2025 at 1:59 AM
Everyone applauding this is way, way, way off. This is *exactly* the problem with progresssives.
August 12, 2025 at 8:37 PM
It can be galling, particularly when you expect something to happen and then It doesn’t. I agree with Gabe Newell’s quote on some level about fun being when you act on the world and it reacts in turn.

Not that I think Mafia needs swimming.
August 12, 2025 at 7:30 PM