Current : Epic Games - Opinions are my own.
https://www.linkedin.com/in/sergiogardeazabal
Therefore, there might be a bug. Are you using UE 5.5 or UE 5.4?
Therefore, there might be a bug. Are you using UE 5.5 or UE 5.4?
Also, If the collision shapes for these bodies are query only, there is also a flag in the show menu —>Geometry Flags, to hide all query only shapes.
Also, If the collision shapes for these bodies are query only, there is also a flag in the show menu —>Geometry Flags, to hide all query only shapes.
That said, what you can do is hide the ones that are obstructing your view using the scene outliner. You can search them by name and hide them with the visibility icon.
That said, what you can do is hide the ones that are obstructing your view using the scene outliner. You can search them by name and hide them with the visibility icon.
Regarding the issue, at the moment CVD records data from chaos directly and therefore it has no knowledge of what actor/component type the physics body (particle) was created from, therefore we can’t filter them out by these types yet.
Regarding the issue, at the moment CVD records data from chaos directly and therefore it has no knowledge of what actor/component type the physics body (particle) was created from, therefore we can’t filter them out by these types yet.
You can watch it here
2/2
www.youtube.com/watch?v=_DKK...
You can watch it here
2/2
www.youtube.com/watch?v=_DKK...