Aubrey Serr
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serr.bsky.social
Aubrey Serr
@serr.bsky.social
Veteran indie game developer and GDC speaker on Level Design. Artist, animator, and programmer with 10+ years of experience. Trained economist bringing analytical skills to game design. 1990 Nintendo World Championships semi-finalist
One of the bigger challenges in Armada Chess was getting the color tinting to work properly. I haven't done a lot of web-dev so it was surprising to eventually figure out that the "color management" completely mangles the colors on load. My color keys were getting lost (1/3)
June 18, 2025 at 5:06 PM
I have my fair share of unfinished projects, but they are finally starting to pay dividends. I am unreasonably happy to get this ancient pixel art into a released game
June 16, 2025 at 1:30 PM
It also tasks you with finding tickets, and has the occasional puzzle.

One focus on all these games is immersive audio and realistic rendering, which makes the exploration of abandoned and uncanny spaces feel a lot more grounded

None of these games feature combat
November 17, 2024 at 9:37 PM
Several things stand out about this game compared to the ones that follow. It has more story and jump scares. The interior spaces straddle the line between realistic and uncanny, with some of the architecture feeling fairly realistic
November 17, 2024 at 9:37 PM
Recent page from the sketchbook. I’m thinking about a “JRPG battle” inspired card game
October 20, 2024 at 12:10 PM
August 30, 2023 at 12:56 AM