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setmarks.bsky.social
setmarks
@setmarks.bsky.social
Solo indie dev
Creating PSYCHSPHERE
The art for most enemies utilizes images from the Met's Open Access collection (which is an invaluable resource - and really neat). Typically several works are mashed together for a surrealist photomontage look.

#gamedev
January 11, 2026 at 5:26 AM
Here's a glimpse of PSYCHSPHERE outside of the turn based combat. It's a bit of an arcade-y roll-em-up situation.
Hm, you say? Fast-paced platforming meets JRPG? Yup! I don't think anyone's been clamoring for that(?) but if you have been then golly gee buckle up

#gamedev #GodotEngine
January 10, 2026 at 3:33 AM
Kinda feels like talking into the void right now but new accounts are like that I guess. Here's a screenshot of the turn-based combat from the game I've been making for, uh *checks watch* way too dang long. And I've still got a ton left to do.

#gamedev #GodotEngine
January 9, 2026 at 3:13 AM