Starfighter Interactive
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sfintdev.bsky.social
Starfighter Interactive
@sfintdev.bsky.social
Interstellar Godot/Redot developer.
All Engines Ahead Full!

starfighterinteractive.itch.io
EN | DE | JA | ZH
"You see that, Zach? We're inspired by David Lynch. We'll have to watch some of his movies when this case is done."
January 20, 2025 at 11:29 PM
Correct! I was looking for reference images for "cool skyscrapers" on Google, and a lot of what it came up with was in Dubai.
January 19, 2025 at 1:25 AM
Nice work!
January 17, 2025 at 7:20 AM
Thanks!
For the moment, I genuinely feel like I've been shot down, but just like in Skyhunter Zero, getting shot down happens. You have more ships.
January 17, 2025 at 7:13 AM
Don't worry, they'll look better when I put on the full PBR textures. These are just images so I can get the UVs right.
January 17, 2025 at 5:18 AM
The fact that nature is so indifferent is what makes its conquest our destiny.
January 17, 2025 at 3:19 AM
It honestly just makes me miss the days of smaller forums.
January 16, 2025 at 8:10 AM
Crab attack, you say?
a crab is crawling on a sandy beach
ALT: a crab is crawling on a sandy beach
media.tenor.com
January 16, 2025 at 7:52 AM
Note: this one doesn't have the Jerusalem Cross decals on yet. It's from an earlier build.
January 16, 2025 at 7:49 AM
I think that could be accommodated, too. Musk once went on about "unregretted seconds," and I think you'd get a lot of those by letting users tune the algo to show them stuff they're likely to enjoy. The issue is revenue. Meta prioritizes advertisers and X prioritizes paid accounts. Not ideal, imo.
January 16, 2025 at 7:43 AM
Twitter/X used to... kinda, but no longer even tries.
Anything Meta never really did.
I think it'd be really nice to have algos give you more of what you like, and we definitely have the technology.
January 16, 2025 at 7:38 AM
One of my all time favorites.
January 16, 2025 at 7:33 AM