Many changes are unnecessary, annoying, and didn't accomplish what they were intended to. I just feel like the devs focus on ambition too much, and forget the fundamentals of the game. Best wishes!
Many changes are unnecessary, annoying, and didn't accomplish what they were intended to. I just feel like the devs focus on ambition too much, and forget the fundamentals of the game. Best wishes!
Why add a second layer?? This map was too polarized because certain monsters thrived and others starved, what does this fix? Why are the devs obsessed with spring mechanics?
This just makes the map too annoying and monsters have to spring back and forth!
Why add a second layer?? This map was too polarized because certain monsters thrived and others starved, what does this fix? Why are the devs obsessed with spring mechanics?
This just makes the map too annoying and monsters have to spring back and forth!
The objectives are fine, but the pellets desperately need audio removed and visual effect toned down since it inhibits hearing/sight. The map is basically one large box full of insanely long hallways and almost no corners. No fun gameplay, only running.
The objectives are fine, but the pellets desperately need audio removed and visual effect toned down since it inhibits hearing/sight. The map is basically one large box full of insanely long hallways and almost no corners. No fun gameplay, only running.
Imagine the Eclipse map, but with 4 layers of elevations, 10x ramps, janky boosts, and several camping ledges.
Imagine the Eclipse map, but with 4 layers of elevations, 10x ramps, janky boosts, and several camping ledges.
A heavily horizontal-based game suddenly gets a map emphasizing ramps, springs, and ledges.
The monster is constantly fighting the janky map to keep up with survivors. Survivors can spam springs as awkward movement for the monster.
A heavily horizontal-based game suddenly gets a map emphasizing ramps, springs, and ledges.
The monster is constantly fighting the janky map to keep up with survivors. Survivors can spam springs as awkward movement for the monster.
Miss one spring or get caught on one odd corner, lose.
Miss one spring or get caught on one odd corner, lose.
I always liked Eclipse so I wondered why it was hated, I guess this answers my question, thx!
I always liked Eclipse so I wondered why it was hated, I guess this answers my question, thx!