Tenants of the Shade — 4X Builder
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shadybren.bsky.social
Tenants of the Shade — 4X Builder
@shadybren.bsky.social
🕹️ Solo indie dev
🌱 Building an organic 4X city-builder
🏕️ Early settlement game
🚧 Coming Soon — Steam Early Access
⭐ Wishlist on Steam ↓
https://store.steampowered.com/app/3446780/Tenants_of_the_Shade/
Another angle, same settlement.
January 26, 2026 at 7:14 PM
Oh yeah, for my farming field mechanic I looked at old lidar outlines of bronze age fields. Nice to connect, excited to see your project also!
January 26, 2026 at 4:20 PM
Wow, I feel like your settlements and landscapes have a lot in common with mine. And what you're doing looks better!

Keep it up.
January 26, 2026 at 3:57 PM
Here's another one. This fellow's work is gold. Bosnian polymath traveling Ottoman empire.
January 26, 2026 at 3:48 PM
Completely agree on this one. I feel like that game changed who I am.
January 22, 2026 at 4:30 PM
Reposted by Tenants of the Shade — 4X Builder
Thanks for hosting #TurnBasedThursday Badger Punch Games!

We are Wardum. bsky.app/profile/play...
Command your warband and conquer every challenge to the beat of the Wardrum in this rhythmic tactical turn-based roguelite! 🥁

Master the power of rhythm, defy death, and forge legendary warriors as you dominate the forces of darkness. ⚔️

Wishlist Wardrum today!👏🏼
January 22, 2026 at 1:39 PM
Reposted by Tenants of the Shade — 4X Builder
Folk Emerging, the stone age nomadic 4X, just got a big update in preparation for a demo announcement coming very soon!

cheers @badgerpunch.com for hosting #TurnBasedThursday :)
Folk Emerging - 🔥 Demo Prep + New Content - Steam News
💾Save System, 🤝Diplomacy Update, 🍏 Food Rebalance, ⏳ Better Pacing
store.steampowered.com
January 22, 2026 at 1:30 PM
Reposted by Tenants of the Shade — 4X Builder
Thanks for hosting. Just launched the new trailer for our little jrpg so super appreciate this.
bsky.app/profile/mana...
January 22, 2026 at 1:16 PM
Just realized the potato quality of that GIF!

This one is higher quality -- it goes into city planning view.
January 22, 2026 at 1:57 PM
Thanks for hosting #TurnBasedThursday this week! 🏛️

A city is planned. A city grows.

Governance, food, and growth—unfolding one turn at a time.

Tenants of the Shade on Steam 🌾 store.steampowered.com/app/3446780/...
January 22, 2026 at 1:53 PM
Congrats. You're definitely adding something special to the genre. Well deserved.
January 21, 2026 at 5:48 PM
True. I find myself making several game views/modes that layer the non-diegetic stuff in when it makes sense to. Then the regular view can be *mostly* the real game world.

I feel like grouping a few non diegetic effects together helps the player so they never have to think about it.
January 21, 2026 at 2:54 AM
Your new task is to share examples as you notice them!

I recently learned the difference between diegetic and non-diegetic, and I'm trying to decide if it even matters.
January 20, 2026 at 3:25 PM
It makes you wonder what's at the top!
January 19, 2026 at 8:10 PM
The open map view looks neat!
January 15, 2026 at 4:51 PM
Thanks for hosting #TurnbasedThursday !

In Tenants of the Shade, Antioch defends itself from an attack.

A lone settlement taking advantage of a ridgeline — high ground matters.

#IndieDev #StrategyGame
January 15, 2026 at 12:48 PM