Shapeguy
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shapeguy.bsky.social
Shapeguy
@shapeguy.bsky.social
20
Ace 🖤🩶🤍💜 Enby 💛🤍💜🖤

Game Dev, Artist, Bunny Enthusiast, Jewish

I like fonts.

Check out my Neocite! https://shapeguy.neocities.org/
(7/7)
December 13, 2025 at 6:39 PM
(5+1/7)
December 13, 2025 at 6:38 PM
(5/7)
December 13, 2025 at 6:37 PM
(4/7)
December 13, 2025 at 6:37 PM
(3/7)
December 13, 2025 at 6:36 PM
(2/7)
December 13, 2025 at 6:36 PM
Oneshot Comic (1/7)
December 13, 2025 at 6:34 PM
The Game Awards 2025
December 12, 2025 at 4:36 AM
December 12, 2025 at 1:31 AM
December 11, 2025 at 4:46 PM
COMP/P-P (2/3):

A simple but important trick is Cryptomatte, which isolates objects in your render so nodes can apply specifically to them! First, be sure to have these passes enabled in your view layer properties, then you can use an eyedropper tool to pick out an object in your scene! (12/13)
December 8, 2025 at 10:02 PM
VFX (2/2):

-exporting as an image sequence of .PNGs with alpha enabled. Then, go into your video editor of choice (Blender's also a video editor, but I use Davinci Resolve 19) and you can add it to your media track on top of your footage! (10/13)
December 8, 2025 at 10:01 PM
VFX (1/2):

Visual effects are for augmenting real-world footage by either putting live elements in a 3D space or 3D elements in a live space. In complete honesty, I have no idea how to do the former, but the latter can be done easily by turning on transparency in render properties and- (9/13)
December 8, 2025 at 10:00 PM
SIMS (2/3):

I've barely ever used Blender sims, but they are pretty simple to make! Under physics of the properties editor you can apply a sim from a list to a mesh. An easy one is to put a mesh with an active rigid body above a passive one, so gravity makes the active fall onto the passive! (7/13)
December 8, 2025 at 9:59 PM
TECHNICAL ART (2/3):

In Blender, the latter is done using geometry nodes, which function like custom-made modifiers. You can use them to generate, edit, store data in a mesh. Use-wise they're similar to block-based coding like in Scratch or Unreal Engine. Examples of each shown below: (4/13)
December 8, 2025 at 9:58 PM
TECHNICAL ART (1/3):

Technical art is when code (python, OpenGL, etc.) spills into art. You often see it in procedural shaders, but it's also used to make non-destructive tools for the artist's convenience, like to quickly scatter trees on a landscape or in this eye on an old character rig. (3/13)
December 8, 2025 at 9:56 PM
#bandcampfriday haul

peak stuff
December 5, 2025 at 10:40 PM
Hopped off Spotify this year so instead of sharing a wrapped I'll just list four of the albums I've been listing to on my mp3 player:

- Poco OST
- Picayune Dreams Vol. 1
- Over the Garden Wall OST
- Reinbert de Leeuw's covers of Erik Satie's Gnossiennes and Gymnopédies
December 3, 2025 at 5:00 PM
November 25, 2025 at 11:04 PM
I stg. Virtually everything about Gen\AI has already been said at this point, but the use of it has seemingly been becoming lazier & lazier.

I'm starting to see generated graphic designs like this one pop up that are so simple anybody could replicate them in MS Word in under 3 minutes. Pointless.
November 21, 2025 at 6:23 PM
I begun my existence on this date 20 years ago. Good Night.
November 18, 2025 at 5:31 AM
The Pur-PL Complex
November 12, 2025 at 9:24 PM
First Snow

WINTER IS HERE HERE COMES THE FAMINE
November 10, 2025 at 9:12 PM
TIL they made a Duck Life 9. NINE.

Good lord how many of these do they intend to make? I liked them from 1-4 but if it's the same formula presented differently and/or with more features you'd run out of rope at some point, right?
November 10, 2025 at 8:06 PM
Looking further in, why does this format have so many encodings?! (3/3)
November 9, 2025 at 5:03 PM