Ace 🖤🩶🤍💜 Enby 💛🤍💜🖤
Game Dev, Artist, Bunny Enthusiast, Jewish
I like fonts.
Check out my Neocite! https://shapeguy.neocities.org/
A simple but important trick is Cryptomatte, which isolates objects in your render so nodes can apply specifically to them! First, be sure to have these passes enabled in your view layer properties, then you can use an eyedropper tool to pick out an object in your scene! (12/13)
A simple but important trick is Cryptomatte, which isolates objects in your render so nodes can apply specifically to them! First, be sure to have these passes enabled in your view layer properties, then you can use an eyedropper tool to pick out an object in your scene! (12/13)
-exporting as an image sequence of .PNGs with alpha enabled. Then, go into your video editor of choice (Blender's also a video editor, but I use Davinci Resolve 19) and you can add it to your media track on top of your footage! (10/13)
-exporting as an image sequence of .PNGs with alpha enabled. Then, go into your video editor of choice (Blender's also a video editor, but I use Davinci Resolve 19) and you can add it to your media track on top of your footage! (10/13)
Visual effects are for augmenting real-world footage by either putting live elements in a 3D space or 3D elements in a live space. In complete honesty, I have no idea how to do the former, but the latter can be done easily by turning on transparency in render properties and- (9/13)
Visual effects are for augmenting real-world footage by either putting live elements in a 3D space or 3D elements in a live space. In complete honesty, I have no idea how to do the former, but the latter can be done easily by turning on transparency in render properties and- (9/13)
I've barely ever used Blender sims, but they are pretty simple to make! Under physics of the properties editor you can apply a sim from a list to a mesh. An easy one is to put a mesh with an active rigid body above a passive one, so gravity makes the active fall onto the passive! (7/13)
I've barely ever used Blender sims, but they are pretty simple to make! Under physics of the properties editor you can apply a sim from a list to a mesh. An easy one is to put a mesh with an active rigid body above a passive one, so gravity makes the active fall onto the passive! (7/13)
In Blender, the latter is done using geometry nodes, which function like custom-made modifiers. You can use them to generate, edit, store data in a mesh. Use-wise they're similar to block-based coding like in Scratch or Unreal Engine. Examples of each shown below: (4/13)
In Blender, the latter is done using geometry nodes, which function like custom-made modifiers. You can use them to generate, edit, store data in a mesh. Use-wise they're similar to block-based coding like in Scratch or Unreal Engine. Examples of each shown below: (4/13)
Technical art is when code (python, OpenGL, etc.) spills into art. You often see it in procedural shaders, but it's also used to make non-destructive tools for the artist's convenience, like to quickly scatter trees on a landscape or in this eye on an old character rig. (3/13)
Technical art is when code (python, OpenGL, etc.) spills into art. You often see it in procedural shaders, but it's also used to make non-destructive tools for the artist's convenience, like to quickly scatter trees on a landscape or in this eye on an old character rig. (3/13)
- Poco OST
- Picayune Dreams Vol. 1
- Over the Garden Wall OST
- Reinbert de Leeuw's covers of Erik Satie's Gnossiennes and Gymnopédies
- Poco OST
- Picayune Dreams Vol. 1
- Over the Garden Wall OST
- Reinbert de Leeuw's covers of Erik Satie's Gnossiennes and Gymnopédies
I'm starting to see generated graphic designs like this one pop up that are so simple anybody could replicate them in MS Word in under 3 minutes. Pointless.
I'm starting to see generated graphic designs like this one pop up that are so simple anybody could replicate them in MS Word in under 3 minutes. Pointless.
WINTER IS HERE HERE COMES THE FAMINE
WINTER IS HERE HERE COMES THE FAMINE
Good lord how many of these do they intend to make? I liked them from 1-4 but if it's the same formula presented differently and/or with more features you'd run out of rope at some point, right?
Good lord how many of these do they intend to make? I liked them from 1-4 but if it's the same formula presented differently and/or with more features you'd run out of rope at some point, right?