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sharkscoops.bsky.social
Scoops
@sharkscoops.bsky.social
Game Dev, She/Her 🏳️‍⚧️

Dev of Hadostruct, a submarine sim and exploration game.
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Hello Bluesky! Indie dev (and modder) here, new to the platform and looking to start networking and posting dev logs. My current project is a first person submarine sim that I've been working on for the past month.
Here's a video of testing I was doing today with IK pointing.

#gamedev #indiedev
Testing out more FPS animation stuff. Definitely need to set up a good system for allowing spine/head movement from animations. Punches without a little screen shake or windup feel weak.

Everything's lining up with the camera well though!

#gamedev #indiedev
January 19, 2026 at 10:37 PM
Another pointing post, but I've got the FPS animation IK set up pretty nicely now.

Looking around maintains more complex positions like the crouch, and still keeps the hands always pointing exactly where I expect them to be when the player is using them.

#gamedev #indiedev #screenshotsaturday
January 18, 2026 at 3:21 AM
Still working on the character controller for Hadostruct.

Today I networked the left/right arm controllers, so now you can be pointed at by your friends!

#indiedev #gamedev #screenshotsaturday
January 17, 2026 at 10:16 PM
Another dev log about Hadostruct's lighting because I'm super happy with where it is now!

This is actually 8x downscaled volumetrics. Even at such a low render resolution they can still show shadow details and keep the surface of the water well defined.

#gamedev #indiedev
January 17, 2026 at 1:34 AM
Character models in Hadostruct are fully segmented, but I want them to look like they're all one mesh. I spent a little bit recently figuring out how to emulate that.

The end result is pretty fun, being able to 'pull apart' what looks like a single mesh.

#gamedev #indiedev
January 16, 2026 at 12:02 AM
Reposted by Scoops
Doing a custom draw pass to inset actual 3d decals into the environment for bullet holes

They react to lighting and have occlusion since its a real mesh, using a zdepth trick to appear ontop of the surface

#indiedev #gamedev
January 15, 2026 at 2:12 AM
Today's focus was on getting first person animations to match the camera direction at all times. It's not quite there yet, but I made a lot of progress.
Also, made some new animations for pointing and idle to replace the ones I had!

#gamedev #indiedev
January 15, 2026 at 12:51 AM
When I started work on Hadostruct, I knew it was going involve a lot of water. The first month was nearly all researching water shaders and volumetrics.

I'm really happy with where it's at now! Light changes color as it passes through liquids, which has some really cool effects.

#gamedev #indiedev
January 14, 2026 at 12:50 AM
Hello Bluesky! Indie dev (and modder) here, new to the platform and looking to start networking and posting dev logs. My current project is a first person submarine sim that I've been working on for the past month.
Here's a video of testing I was doing today with IK pointing.

#gamedev #indiedev
January 13, 2026 at 5:03 AM