shingpapi
@shingpapi.bsky.social
1.8K followers 1 following 240 posts
Come join my discord: https://discord.gg/PbC7eqD (all announcements, infos, pings will be there for sure)
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shingpapi.bsky.social
bought silksong yesterday, gonna have to stop playing it my productivity went way down
shingpapi.bsky.social
custom c++/opengl engine from scratch, and the second answer, blood sweat (no tears tho)
shingpapi.bsky.social
unfortunately I'm using my own engine so playstation might be a while off (have to port to PSGL or whatever it is they use, heard nobody can really say because people are under NDA)
shingpapi.bsky.social
hopefully sometimes this year
shingpapi.bsky.social
not before I make toilet bonfire
(not yet, but soon hopefully)
shingpapi.bsky.social
was trying to make that pink shirt tiktok dancer but without the moustache it does look like NL huh
shingpapi.bsky.social
Actually mixed from mixamo and a bunch of royalty free asset packs I bought. Had to do some timing modulation to make the dances a bit more like the tiktok meme though
shingpapi.bsky.social
my gacha game's summoning animation #gamedev #indiedev
shingpapi.bsky.social
custom engine with c++/opengl and it won't be ever on github, sorry. having said that you can definitely do this look on unity/godot (not as sure about unreal because of how much its geared to real-like aesthetics I could be wrong though)
shingpapi.bsky.social
could have been a "sell unit" button but.. #gamedev #indiedev
shingpapi.bsky.social
I actually did it with adding to drawlists for a bit until I realize these juiced buttons are only one per screen and can just manually use opengl (I have text components that reuse imgui's font atlas) which lets me also do further excessive juicing in the future
shingpapi.bsky.social
only devs would appreciate this but, presenting, the world's juiciest dear imgui buttons. if you check hover state of buttons the sky's your limit with juicing these.. #gamedev #indiedev
shingpapi.bsky.social
haven't thought about that too much, probably really hard to do given it's also a byproduct of rendering things at an extremely low resolution in the first place (I don't downscale at all). Kinda also the reason why my fan never spins when I run these, unlike some other games I play
shingpapi.bsky.social
I was more thinking of the gacha game that's apparently making the rounds everywhere
shingpapi.bsky.social
i heard horse girls are popular now
shingpapi.bsky.social
thank you as always for this great UI library, I have some imgui related posts coming (I juiced my imgui a little too much, maybe to the detriment of performance too but hey)
shingpapi.bsky.social
I tried to uh.. make her look like one of them princesses from a certain big media company but my spaghetti hair tech can't do braids yet so she ends up looking more like a nun #gamedev #indiedev
shingpapi.bsky.social
are those unity options and godot retained mode UI, as opposed to immediate mode? Might not be apparent from my screenshot but I'm using mostly imgui with some extra custom text rendering, been getting away with it (and probably will all the way to release too)
shingpapi.bsky.social
non-developers have no idea how much work goes into UI.. #gamedev
shingpapi.bsky.social
thanks, will see if I can have a chat and ask how they went with it
shingpapi.bsky.social
My plan: collate them, and then prompt chatgpt to choose one and filter out the bad translations. I've tried with an example test and it seems to work fine
shingpapi.bsky.social
has any games done this - let users write in crowdsourced localizations, and collate it in a central server? trying to think of ways this can go wrong #gamedev #indiedev
shingpapi.bsky.social
it's just that imgui renders in immediate mode and buttons are laid out and put into the draw buffer immediately from left to right. When I want to align things on the right I have to offset manually last I tried. Having said that I have tricks for alignment which I haven't done because lazy