shingpapi
shingpapi.bsky.social
shingpapi
@shingpapi.bsky.social
Come join my discord: https://discord.gg/PbC7eqD (all announcements, infos, pings will be there for sure)
accidentally made satanic water, not 100% sure what's causing it but I have a feeling I'll lose this forever once the bug is fixed
January 1, 2026 at 9:12 PM
maybe physics in video games is all about hacking things until they look almost right #gamedev #indiedev
December 29, 2025 at 4:27 PM
sea of _____ #gamedev #indiedev
December 28, 2025 at 4:02 PM
rearranging parties #gamedev #indiedev
December 26, 2025 at 11:30 PM
not planning to make a horror game anytime soon but.. #gamedev #indiedev
December 25, 2025 at 4:16 AM
experimented with minimalist color palette for a bit to minimize the amount of work (environment, models etc) but I think it's better to preserve skin color still, although the retro vibe is interesting #gamedev #indiedev
December 23, 2025 at 5:00 PM
benefits of being able to adjust chest size: characters can now have motherly/queenly aura unlike before (only using one mesh base right now and don't want to pay for anymore models) #gamedev #indiedev
December 22, 2025 at 3:33 PM
innovative new way to censor certain bits #gamedev #indiedev
December 22, 2025 at 7:30 AM
magic trick
December 21, 2025 at 6:32 PM
I'm posting everywhere as much as I can (unless I forget to open the tab to post things in in my browser)
December 21, 2025 at 3:49 PM
testing a new character design, may have been inspired by my favorite game of the past while #gamedev #indiedev
December 21, 2025 at 2:15 PM
cloaked units from my auto-battler game (furthest one along of my prototypes) #gamedev #indiedev
December 20, 2025 at 5:35 PM
I used shader and a lot of maths to get this done, and I showed it to a friend and he told me about just interpolating between two meshes instead. Probably a better solution, except I didn't want to touch blender or pay anyone yet for this, and maths is free #gamedev #indiedev
December 19, 2025 at 7:43 PM
starting with a very simple game soon, hopefully. and after that maybe a slightly more "serious" project like this one
December 18, 2025 at 3:50 AM
oh that's a sperm gun
December 17, 2025 at 4:32 PM
the game that inspired me to make this prototype in the first place had a wall of flame chasing you from behind so there's always time pressure, so I guess some way to force the player to keep moving is probably due
December 17, 2025 at 4:30 PM
the ground's just color-coded from the shader, wasn't meant to be snowy weather. but i guess it kinda does look like snow huh
December 17, 2025 at 3:44 PM
yeah it's a quirk with the shading, the pipeline is so complex by now I have to spend a while wondering what caused that (been a many weeks since i touched this prototype)
December 17, 2025 at 3:43 PM
clip from a month or so back, testing obstacles, even though I don't really know if they make the game more or less fun #gamedev #indiedev
December 17, 2025 at 2:36 PM
alternate outfit test from many weeks back (and showing off some shoulder blades)
December 16, 2025 at 3:08 PM
milk dudes
December 15, 2025 at 6:47 AM
all the single babies
December 13, 2025 at 6:19 PM
prototype from a while back when I was trying out a game where you can only shoot forward (inspired by a browser game) and was curious how it'd feel with a 3D perspective. Feels weird not being able to shoot sideways though #gamedev #indiedev
December 13, 2025 at 6:46 AM
milk :) the mesh for the milk part inside was made with blender's shrinkwrap and then i used a vertex shader to adjust the top based on fill %. for some reason the blender part was 10x harder than writing the shader
December 8, 2025 at 2:32 AM
hjello
December 7, 2025 at 6:29 AM