Shiza Midori (獅座 翠)
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shizamidori.bsky.social
Shiza Midori (獅座 翠)
@shizamidori.bsky.social
Creative Director of indie game dev organization 'Branch of 90s'

Working title: Nightmare Challengers
January 1, 2026 at 3:18 PM
I’ve built an Android port, now in testing phase

#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev #NightmareChallengers
December 24, 2025 at 5:58 AM
Ver. 0.3 for Windows is available now!
Both English and Traditional Chinese version are updated.
macOS version will be uploaded later.
shizamidori.itch.io/nightmare-ch...

#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev #NightmareChallengers
December 20, 2025 at 11:16 AM
Day 1 of SIGGRAPH Asia 2025 was over, a busy day but it’s worth!
All postcards hv been distributed 😂
Thank you guys & girls who tried Nightmare Challengers!

#SIGGRAPHAsia2025
#IndieGameDev
#NightmareChallengers
December 16, 2025 at 10:22 AM
Stage 2B will be available at SIGGRAPH Asia 2025
#Indiegamedev
#Pixelart
#ゲーム制作
#ドット絵
#NightmareChallengers
December 12, 2025 at 3:39 AM
December 7, 2025 at 4:24 AM
October 31, 2025 at 5:27 AM
Drawing sprites and studying hackintosh this week.

Tried 2 VAIO Pro 13 laptops which spec are the same.

I knew that each preparation is unique on Different model of machines, but never known abt it could be also different even on the same model.
October 25, 2025 at 10:11 PM
October 22, 2025 at 9:26 AM
Have fun with hackintosh again
October 19, 2025 at 10:46 AM
Installed macOS Tahoe on my VAIO S13(2018 model)

Next: install Big Sur on my Pro13 from 2013
October 18, 2025 at 7:34 PM
Drawing one of the bosses of Stage 3.
Full power!

#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev
October 13, 2025 at 8:09 PM
Ver.0.296 Released!
Features:
-Stage 2 Rearranged (3rd)
-Added Explorer mode (with stage-select)
-Adjusted BGM volume
-Added auto combo
-Added Tutorial for beginners
-Buffed player's ability

#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev
October 3, 2025 at 5:59 AM
New features
Explorer mode: Included stage-select, players can explore the world in the future.
Stage 2 has been adjusted again.

#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev
October 2, 2025 at 5:57 AM
Stage 2 adjustment:
Woodolf now would rush instead of stealth
#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev
音源提供:Springin’ Sound Stock
September 22, 2025 at 12:31 PM
Special thanks to the test player, Wayu.
He tested the game with hitbox and this is so surprising!
#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev
September 21, 2025 at 7:23 AM
New tutorial mode for beginners,
showing you the easy new combo.
#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev
September 15, 2025 at 4:08 PM
Some big updates are coming.
Stage 2 was redesigned again (Stage 2 v.3.0)
Boss wont appear at the beginning but at the end of stage, extended battle area.
Added new interactions at boss fight.
New easy combos (1 key combo).
#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev
September 12, 2025 at 1:31 PM
Thanks for your participation!
September 6, 2025 at 3:07 PM
《惡夢挑戰者》將會於9月6日在香港新蒲崗東蒲體育館舉行的AT-02動漫祭中(攤位S7)展出,歡迎到場試玩

#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev #NightmareChallengers
September 1, 2025 at 5:53 AM
Ver.0.29 is published on itch!
1. Reduced landing stun (8f > 2f) when hang-time is less than 0.6s.
2. Mobius Art is able to cancel landing stun of dive kick.
3. Enemies can be brought to boss area.

#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev #NightmareChallengers
August 29, 2025 at 6:26 AM
Drawing pixel art no matter where I’m

Next Stage—Crossover with Stellarize
#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev #NightmareChallengers
August 25, 2025 at 1:25 PM
Trial Version 0.23 has been updated.
(Only Traditional Chinese available at the moment, Eng. Ver is on the way)

Redesigned Stage 2 & Added Prologue
0.23版本重製第二關及新增故事序幕
#ゲーム制作 #gamedev #ドット絵 #Pixelart #IndieGameDev #NightmareChallengers
August 23, 2025 at 1:53 PM
https://youtube.com/watch?v=SUqMfu…
August 20, 2025 at 1:02 PM