Shotgun Anaconda
@shotgunanaconda.bsky.social
200 followers 330 following 150 posts
Indie game dev by night, corpo scum by day. From Sweden! Velocity Noodle: out everywhere DeadWire wishlist: https://store.steampowered.com/app/2995100/DeadWire
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shotgunanaconda.bsky.social
🚨DeadWire - NEW NOODLE TRAILER 🚨

🔸Amazing top-down action mixed with hacking
🔸Inspired by Hotline Miami & Dishonored
🔸Hack objects for crazy chain reactions
🔸Play 100% action or slow & steady or mix!

Coming soon🔗Wishlist on Steam NOW!

#indiegame #pixelart #pcgamingshow #indiegamedev
shotgunanaconda.bsky.social
I hope these changes make the game feel more welcoming to new players, while also bringing back anyone who bounced off earlier. For those who already beat the game, more content is still coming.
shotgunanaconda.bsky.social
Instead of just removing enemies or dumping more tutorial text, I wanted to do a little design exercise. The changes are mostly about enemy and object placement. Sometimes just turning an enemy to face another way can, in theory, fix a lot of what was frustrating.
shotgunanaconda.bsky.social
Most of the problems were in the first three levels. These are the levels where the player is still focused on learning the hacking mechanics, but some situations forced sudden decisions players weren’t ready for.
shotgunanaconda.bsky.social
While I can personally enjoy a hard difficulty curve, the line between fun and annoying is pretty thin. DeadWire slipped into the annoying side of that line (tunnel vision is a hell of a thing).
shotgunanaconda.bsky.social
🔷Patch 1.0.2 - The Lower-the-Annoyance Patch

As mentioned before, this patch focuses on making the early onboarding smoother and improving the difficulty curve. This is the first of multiple balance updates, so please forgive the lack of bug fixes or new features in this one.
#gamedev #indiegame
shotgunanaconda.bsky.social
Great review! thanks guys!
gamegrin.com
Looking for brutally violent and difficult top-down shooter? Hacking, chain reactions, and tactics galore in @shotgunanaconda.bsky.social's DeadWire!

Dylan knew it was hard going in, but he's done it! He's reviewed the game! Let's gooooooooooo

www.gamegrin.com/reviews/dead...
DeadWire Review | GameGrin
DeadWire is a brutally difficult top-down tactical shooter developed by Shotgun Anaconda and published by The CoLab.
www.gamegrin.com
Reposted by Shotgun Anaconda
rexstrider.bsky.social
Saurian Indie Game Showcase #161

Void Resurgance (with codes Giveaways from devs!)

Dead Wire @shotgunanaconda.bsky.social

Unit Down Charge @properdev.bsky.social (Just launched!)

Starting 5pm CST
place: www.twitch.tv/rexstrider

#IndieGames #Indie #Dino
Reposted by Shotgun Anaconda
shotgunanaconda.bsky.social
aahhh fuck im mixing people up! so sorry lol im blaming it on release brain fog

you and chat were great!!
shotgunanaconda.bsky.social
My friend @icehelm.bsky.social said fuck hacking and gimmicks and started blasting instead.

Whatever works 😂
DeadWire out now on @steampowered.com. #indiegame #videogames
shotgunanaconda.bsky.social
Sorry i missed it but hope you liked it !
shotgunanaconda.bsky.social
🚨DeadWire is out!!🚨

Get it now on @steampowered.com with a 15% discount.

💥Awesome top-down action
🤖Hack enemies & objects for chain reactions
⚔️Play slow or fast, or mix both
🗒️30+ crafted levels, 80+ sideobjectives, time trials, score mode etc.
♻️RT's appreciated

#indiegame #videogame #gamerelease
shotgunanaconda.bsky.social
I made a pretty cool speedrunning game tbh.

Fun fact, this level in DeadWire took 2 weeks to get right and then constantly rebalanced to be easy enough. Beaten under 14 seconds lol.

🚨Release tomorrow! 🚨
#gamedev #indiegame
shotgunanaconda.bsky.social
BEHOLD! The invincible power of a... *checks notes*.. FORKLIFT!

🚨4 DAYS LEFT 🚨 #indiegame #gamedev #deadwire #indiegamedev
shotgunanaconda.bsky.social
bonus: as i was writing this i remembered you have power-ups.. so you could also use your sword and st*b him into the wall.
shotgunanaconda.bsky.social
3rd way: you might have noticed the turret, if you hack it and link it to the enemy it will actually shoot him instead of you!

We are almost a full-blown imsim at this point lol.
shotgunanaconda.bsky.social
2nd way: you can hack the machine he's standing infront of to distract him as you take him out (never said this was a realistic video game).
shotgunanaconda.bsky.social
Here's 3 different ways you can handle one simple level design situation, clips in a short thread 🧵

With SIX days left until DeadWire release I want to show different things you can do in my indiegame.

1st: You can simply use your weapon: #indiegame #gamedev