quake modding
splatoon 3
psp homebrew
wife and gamedev partner: @lumenloimu.bsky.social
🇫🇮
I figured I can also smoothen out the scene by just blurring the color texture externally, free blended edges on top of the cliffs!
I figured I can also smoothen out the scene by just blurring the color texture externally, free blended edges on top of the cliffs!
#gamedev #GodotEngine
#gamedev #GodotEngine
I'm starting to use super high res cubemaps (16x16 per face) as well as some specular highlights using directional lightmaps
#ftequakeworld #quake #gamedev
I'm starting to use super high res cubemaps (16x16 per face) as well as some specular highlights using directional lightmaps
#ftequakeworld #quake #gamedev