Shugo Tanaka
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shugotanaka-en.bsky.social
Shugo Tanaka
@shugotanaka-en.bsky.social
Game Designer / Composer. Developing "MeloMisterio -play your melody-" (@melomisterio-en.bsky.social), a musical action game where every action you take creates melodies. So-fu 2nd gen. JP: @shugotanaka.bsky.social
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MeloMisterio is coming to Tokyo Game Show!
Come play it!
#TGS2025 #indiegame
MeloMisterio will be at Tokyo Game Show in the iGi・Sofu booth!
Find us in Hall 10, Booth 10-C09.
It’s a game where every action creates melodies for a fun musical experience—come try it!
We’ve also updated the trailer a bit.
#TGS2025 #indiedev
I went with this after thinking about what to do for today’s performance while playing the melody.
#indiedev #UE5
Improvised performance part 24 — with a bouncy, jumping feel.
#gamedev #indiegame
December 2, 2025 at 11:06 PM
It uses a dotted rhythm, which gives it a bit more drive.
#gamedev #indiegame
Melody-playing enemy part 3 — its melody has a distinctive rhythm.
#indiedev #UE5
December 1, 2025 at 11:03 PM
I just started to feel that way while playing.
#indiedev #rhythmgame
Improvised performance part 23 — With a sense of anticipation for the start of the stage.
#gamedev #rhythmgame #indiegame
November 30, 2025 at 11:19 PM
I’m working on MeloMisterio!
After upgrading to UE 5.7, I ran into an issue where the BGM stopped playing, but I managed to fix it (probably).
#screenshotsaturday #gamedev #indiegame
Currently developing "MeloMisterio -play your melody-", a musical action game where your every action creates melodies!
As I build more stages, I’m also steadily adding new mechanics! (Also upgraded to UE 5.7.)
#screenshotsaturday #indiedev #UE5
November 29, 2025 at 10:48 PM
I used to show it as “Goal,” but I switched to a musical expression since it fits the theme better.
#indiedev #UE5
Goal — You clear the stage when you reach this point. I used Fine and a final barline to indicate it.
#gamedev #indiegame
November 28, 2025 at 11:23 PM
When the checkpoint sound plays, the rhythm part drops out, so you match your timing to it.
#gamedev #indiegame
Improvised performance part 22 — Stopping in time with the checkpoint sound.
#indiedev #UE5
November 27, 2025 at 11:58 PM
Be careful when you stand on the edge of the platform — it spins pretty fast there.
#indiedev #UE5
Rhythm-based mechanic part 3 — the platform rotates with the rhythm.
#gamedev #indiegame
November 27, 2025 at 1:03 AM
The note sounds are a counter-melody, so they first try to move opposite to your melody.
#gamedev #indiegame
Improvised performance part 21 — First, I tried to make the Note Item sounds as high as possible.
#indiedev #UE5
November 26, 2025 at 1:07 AM
The attack only hits at the moment the sphere expands, so you can actually get pretty close (though I still got hit…).
#indiedev #UE5
Melody-playing enemy part 2 — It stays still and attacks in a fixed rhythm.
#gamedev #indiegame
November 25, 2025 at 1:21 AM
I actually practiced this one a bit.
#gamedev #musicgame
Improvised performance part 20 — Practicing turns (like Czerny’s Op. 299 No. 4, with no BGM).
#indiedev #musicgame
November 23, 2025 at 11:05 PM
I’m working on MeloMisterio!
I was working on improvements today.
#screenshotsaturday #gamedev #indiegame
Currently developing "MeloMisterio -play your melody-", a musical action game where your every action creates melodies!
I’m building stages while steadily making improvements along the way!
#screenshotsaturday #gamedev #indiegame
November 22, 2025 at 12:59 PM
You go right and the melody goes up; you go left and the melody goes down.
#gamedev #indiegame
Melody-based mechanic part 7 — Slopes that move right or left based on the melody going up or down.
#indiedev #UE5
November 22, 2025 at 12:14 AM
It might have ended up a bit plain because there are so many lower notes.
#indiedev #UE5
Improvised performance part 19 — defeat enemies to play harmonies.
#gamedev #indiegame
November 20, 2025 at 11:25 PM
I’m pretty happy with how I managed to work in a musical symbol.
#gamedev #indiegame
D.S. (Dal Segno) — if you fall, you return to the segno (checkpoint) by D.S.
#indiedev #UE5
November 20, 2025 at 1:09 AM
I really like this rhythm.
#indiedev #UE5
Improvised performance part 18 — with a 3:3:2 rhythm motif.
#gamedev #indiegame
November 19, 2025 at 12:40 AM
Higher notes move it to the right — just like the layout of a piano keyboard.
#gamedev #indiegame
Melody-based mechanic part 6 — a combo of rhythm-moving walls and melody-controlled side-to-side platforms.
#indiedev #UE5
November 18, 2025 at 1:09 AM
Working on both the music and the stage.
#indiedev #musicgame
Improvised performance part 17 — with the new BGM.
#gamedev #indiegame #musicgame
November 17, 2025 at 12:19 AM
I’m working on MeloMisterio!
Boss stages are tough to make…
#screenshotsaturday #gamedev #indiegame
Currently developing "MeloMisterio -play your melody-", a musical action game where your every action creates melodies!
There are also stages where you fight and defeat a boss.
#screenshotsaturday #indiedev #UE5
November 15, 2025 at 2:43 PM
I messed up a bit in the middle, but I managed to recover, so no problem!
#indiedev #UE5
Improvised performance part 16 — on rhythm-moving platforms.
#gamedev #indiegame
November 14, 2025 at 11:21 PM
Of course, you can also attack and defeat it if you want.
#gamedev #indiegame
Melody-playing enemy part 1 — It attacks you, but you’ll be fine as long as you keep moving with a dash.
#indiedev #UE5
November 14, 2025 at 12:40 AM
Come to think of it, I realized I hadn’t really used dotted rhythms much.
#indiedev #UE5
Improvised performance part 15 — with a dotted rhythm.
#gamedev #indiegame
November 13, 2025 at 12:58 AM
You’ll be fine even if you miss a beat — as long as you succeed before falling, you can just mash the button!
#gamedev
Rhythm judgment mechanic part 2 — succeed consecutively to reach higher places...
#indiedev #gamedev #indiegame
November 12, 2025 at 1:28 AM
The resulting chord depends on the combination of the BGM’s harmony and the melody.
#indiegame
Improvised performance part 14 — along with the chord of a successful rhythm hit...
#gamedev #indiegame
November 11, 2025 at 12:57 AM
Reposted by Shugo Tanaka
All packed up! (Forgot to take a photo…)
We had more people play the demo than usual today!
Thank you so much!
November 9, 2025 at 10:02 AM
Reposted by Shugo Tanaka
I’m ready!
Looking forward to it!
November 9, 2025 at 2:17 AM