Isaiah Everin
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signalsandlight.bsky.social
Isaiah Everin
@signalsandlight.bsky.social
Senior Combat Designer @ Notable Game Studio 🎮
Video essays on game design and media
Opinions are my own
He/Him 👾 | Gay 🏳️‍🌈

YouTube: http://youtube.com/@signalsandlight
Socials: https://linktr.ee/SignalsAndLight
Portfolio: https://www.isaiaheverin.com
Yeah, I got this one, and it makes the two 12-year-old monitors next to it look so bad. I have to lower the brightness on it or it blinds out my ability to even use the others. You can see the difference of black levels even in a photo.
November 30, 2025 at 3:44 AM
So The Expanse approach.
November 28, 2025 at 11:31 PM
I was blessed to not be laid off at CD, but I need a change of pace and was beyond lucky to get one. I've seen enough horror stories that I'll be a little anxious until my actual start date, but I'm excited for the next opportunity and really hope this and move to Seattle will be good for me. (2/2)
November 23, 2025 at 5:42 PM
Nier... Gacha...
November 23, 2025 at 3:33 AM
Yeah, it's not really similar at all. The way my brain processes language between pen and paper versus computer is pretty noticeable, and I can completely see the validity of just moving forwards and letting it all out before even thinking of revising.
November 23, 2025 at 3:27 AM
* touch, neigh, eat some grass - horse.
November 20, 2025 at 8:25 PM
Really depends on the IP, though. Some are close to 1:1 the original character style, and some are this shit.
November 20, 2025 at 5:23 PM
YouTooz is taking over more, and unfortunately a lot of their designs, while at least not the same dead-eyed A-pose bullshit, also don't really match the original character designs well at all and still look pretty stupid.
November 20, 2025 at 5:21 PM
The best test I ever did was for Lightspeed LA in 2022, I wrote and gave a pitch presentation. 1. It was relevant to the job. 2. It made the test a discussion with your collaborators. 3. It guaranteed you spoke to a person after putting in hours of time. 4. It was properly high-level. (4/4)
November 18, 2025 at 10:07 PM
Game design is so subjective and so iterative that even a group of successful designers working together for years are going to disagree and change their positions regularly, and acting like a doc is how you evaluate design thought process and collaboration is just ridiculous. (3/4)
November 18, 2025 at 10:07 PM
Most tests are not constructive for evaluating designers, many are flawed in asking you to critique the company's games (I could write 1000s of words about why this is a bad idea), and a DESIGN test above all should be a discussion starting point, not a screen, for anyone above a junior. (2/4)
November 18, 2025 at 10:07 PM
Yeah I thought that was the joke for a sec
November 18, 2025 at 2:29 AM
Right? That type of boss is definitely universal, and it's incredible how the show just keeps stirring in more and more maddening relatable things into the pot.
November 18, 2025 at 1:39 AM
Idk, I see complaining about this stuff nonstop on every social platform I use and have for several years, but I guess I can acknowledge that people who don't care or like that stuff aren't going online to complain about it.
November 18, 2025 at 12:11 AM