silveros
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silveros.bsky.social
silveros
@silveros.bsky.social
Ramona

• English | Português
• she/her | a/ela/-a | sapphic
• Indie game dev & Godot fangirl
• Making a game called DISENCHANTED
• Java dev & creator of ReIndev
• Digital artist & pixel artist
• Bassist and guitarist

https://silveros.carrd.co/
working on finishing up the tree/'dark young' enemy thing. its supposed to summon little flying guys to attack you (kinda like the pain elemental from doom 2), i'll probably post about the model for them soon

#gamedev #godot #DISENCHANTED
December 27, 2025 at 8:35 AM
some progress on one of the new enemies i've been working on for my game, #DISENCHANTED!

it's a sort of demon, ghost dog thing that leaps at the player and tries to take a bite out of em. i don't have a proper name for the enemy yet, feel free to suggest one!

#gamedev #godot
December 24, 2025 at 8:59 AM
a work-in-progress new enemy for my game, #DISENCHANTED

I don't have a proper name for this enemy yet, feel free to leave some suggestions :)

#gamedev
December 16, 2025 at 9:39 AM
been playing a lot of garden warfare lately
#pvz #plantsvszombies
December 11, 2025 at 4:42 AM
testing out the new mirror-mesh player model & animations in my game

#gamedev #DISENCHANTED
November 21, 2025 at 8:58 AM
just finished some animations for the main character of my game, #DISENCHANTED!

#gamedev
November 21, 2025 at 3:36 AM
alright then

#gamedev
November 15, 2025 at 5:06 AM
it's been a while since i've posted anything about #DISENCHANTED, here's a new sliding animation i've been working on!

#gamedev
November 8, 2025 at 1:48 AM
i havent the slightest clue what the hell just happened #gamedev
August 13, 2025 at 8:24 PM
getting off my ass and working on the map again
August 3, 2025 at 11:03 PM
started using Trenchbroom to make the levels for my game, Disenchanted! It's such an awesome tool for low-poly environments :)

#gamedev
July 30, 2025 at 9:46 PM
direct in-game comparison:
July 27, 2025 at 6:42 PM
just like yesterday's post, working on improved weapon models again! today I remade the revolver! I was sort of inspired by some of the revolvers in Borderlands 2, namely same of the Jakobs ones

#gamedev
July 27, 2025 at 6:41 PM
a direct in-game comparison:
July 26, 2025 at 8:25 PM
working on an improved shotgun model for Disenchanted. I decided to make it look more like what I had originally planned for the gun to be when i started: a Winchester 1897

this model has only 3 extra faces over the original! I managed to squeeze some unnecessary faces out of the mesh :)

#gamedev
July 26, 2025 at 8:25 PM
new pause screen and setting/controls menu!! spent the better part of 6 hours trying to fix a loading bug with keybinds. oh and ignore the broken hud ui

#gamedev
July 19, 2025 at 6:53 AM
im speechless #gamedev
July 15, 2025 at 5:31 AM
a remake of an older drawing of mine! :)

#fortnite #digitalart #twentyonepilots
May 27, 2025 at 12:44 AM
just finished modeling & texturing the new player model for my game! :)

i'll be posting a video of my game publicly for the first time once i've implemented the new model into the game
May 16, 2025 at 6:00 AM
May 14, 2025 at 7:58 PM
I've decided to open up commissions for digital art to help expand my portfolio!

If you are considering commissioning art, contact me on Ko-Fi, Bluesky, or Discord.

NSFW commissions are accepted! (under certain conditions, read image for more information)

P.S. Reposting is free and helps a lot!
April 23, 2025 at 12:23 AM
new lucidia drawing
April 19, 2025 at 7:28 AM
Finished sketch!
April 2, 2025 at 10:47 PM
felt like drawing again, i think i cooked. feedback is appreciated :)
April 2, 2025 at 7:42 AM
March 17, 2025 at 8:49 PM