RED_SIM
@sim.red
530 followers 74 following 96 posts
Game developer, technical artist, engineer, VR/AR enthusiast, dreamer. I also make shaders for VRChat creators.
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Reposted by RED_SIM
jayo.vtuber.works
Experiment with porting @sim.red 's excellent VRC Light Volumes to #VNyan (and other general Unity contexts)

This voxel-based light system by RED_SIM is unbelievably performant, allowing you to create complex lighting effects while going easy on your framerate.

Coming soon™ to a plugin near you!
sim.red
RED_SIM @sim.red · 18d
Light Volumes v.2.1.0 update is here! New features:
- Light Volumes downscaling (useful for smaller builds for Quest)
- Progress bar while baking 3D atlas (no more looks like nothing happens)
- Audio Link script improved
- More!

github.com/REDSIM/VRCLi...
Release VRC Light Volumes v.2.1.2 · REDSIM/VRCLightVolumes
Changes in version v.2.1.2: Downscaling worked wrong with LV shadowmasks. Fixed. Changes in version v.2.1.1: Downscaling hot-fix! Previously it didn't work because of a very stupid "typo" Chang...
github.com
Reposted by RED_SIM
flarechess.bsky.social
BLUESKY GIVEAWAY:

- 1 Bigscreen Beyond 2e: @vrchat.com Edition (no 10 years of VRC+, sorry).

As long as Bigscreen can ship to you, you're eligible.

RULES:
- must be following me on Bluesky
- must RT this post

you must be comfortable with me ordering it for you!
Bigscreen Beyond 2e: VRChat Edition Shopping screen
sim.red
RED_SIM @sim.red · Aug 11
I made a Light Volumes debugging tool that can be integrated into avatars!
Reposted by RED_SIM
netcat.moe
Net~ @netcat.moe · Aug 8
Anyways, here you can see the "Femboy Advanced" Camera in action

I'm glad I managed to emulate the crappy Framerate in the shader too :D (Probably still a bit too high)
Reposted by RED_SIM
voxdraco.bsky.social
VRC Light Volumes! They look amazing! Go find out more:- github.com/REDSIM/VRCLi...
sim.red
RED_SIM @sim.red · Aug 7
New Game Boy Advance inspired prop for your avatars & worlds! Special shader shows inner parts with parallax, blurs/refracts light, supports VRCLV & Unity lighting, monitors FPS with a graph, and even plays GIFs! Available on my Booth: redsim.booth.pm/items/7272387
sim.red
RED_SIM @sim.red · Aug 7
アバターやワールド向けのGame Boy Advance風プロップ!パララックスで内部を表現し、光をぼかし・屈折、VRCLV&Unityライティング対応、FPSグラフ表示やGIF再生も可能!Boothで公開中: redsim.booth.pm/items/7272387
Reposted by RED_SIM
flarechess.bsky.social
MY GAME IS HERE!!!

I wrote and drew a free wlw visual novel for #WomensGameFest!

You can romance either a game developer or an aspiring artist (OR BOTH!!!!!)

Download it here and let me know what you think!
flarechess.itch.io/flour-girls

#gamedev #indiedev #visualnovel
a pizza slice with a heart going through it three girls! one with orange hair and a sweater. one with a pizza cap and a ponytail. and one with blue hair, a beanie, and a ffxiv tank top.
sim.red
RED_SIM @sim.red · Aug 1
Steam recommend me VRChat just a week before it's first public release, so I'm playing since the first release date, I guess :D
I also asked for a beta-test key before, but didn't receive it unfortunately :c
sim.red
RED_SIM @sim.red · Jul 26
There are really nice and big 2.0 Light Volumes you have here!
sim.red
RED_SIM @sim.red · Jul 26
Point Light Volumes with animated cubemap projections! Can't wait to see pool worlds using this.
By the way, you can bake 3D shadow masks to cull the projections in places where they shouldn't be!
vard.cc
Vard @vard.cc · Jul 26
VRC Light Volumes 2.0. Point LV with CRT produces stunning, performance-friendly caustics effect
sim.red
RED_SIM @sim.red · Jul 26
There's a simple explanation of how it works: github.com/REDSIM/VRCLi...
github.com
sim.red
RED_SIM @sim.red · Jul 26
Yes, it's a similar thing. It can even use Bakery volumes as a data source.
sim.red
RED_SIM @sim.red · Jul 22
You can include the cginc file in your ASE shader, Just as I do in all of the ASE functions that comes with the package
sim.red
RED_SIM @sim.red · Jul 21
Hey! Yes, everything will work the same with specular setup, except the speculars, you can use this function for sprculars in your setup: LightVolumeSpecular(specularf0, smoothness, worldNormal, viewDir, L0, L1r, L1g, L1b);
sim.red
RED_SIM @sim.red · Jul 21
Thanks! Maybe I'll make some video tutorials on it in future. But right now, there's a new detailed documentation available there on GitHub
Reposted by RED_SIM
itsmeashy.bsky.social
I hope this makes it onto the VCC Curated packages list soon given it encourages people to optimise their worlds and use baked lighting which is a big issue in some worlds
Reposted by RED_SIM
rainwolf-plushie.bsky.social
yes it would be a good idea to update your avatar shaders to latest builds
sim.red
RED_SIM @sim.red · Jul 20
Thanks! Yes, it is ;3
sim.red
RED_SIM @sim.red · Jul 20
Light Volumes became my non-paid full time job recently, so you'd really help me if you support me on Patreon: patreon.com/red_sim
There you can also get a lot of other VRChat and Unity assets I worked on, so check it out!
Thank you for using Light Volumes and supporting me!
sim.red
RED_SIM @sim.red · Jul 20
Light Volumes v.2.0.0 released!
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLi...
sim.red
RED_SIM @sim.red · Jul 19
Was there a girlcock?
Reposted by RED_SIM