Metal Squad Party Force
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simoniouspunk.bsky.social
Metal Squad Party Force
@simoniouspunk.bsky.social
DC music and audio pro interested in audiovisual documentation and information science.

Regularly reading about religious history and ritual, theory of art/film/games. Decades of ongoing neijia and neidan practice.
many such cases, sadly
January 13, 2026 at 11:45 PM
It’s also like… think of how niche stuff of an era gets massively popular over time. Few ppl in the 90s were into shred guitar or extreme metal or J-RPGs or anime or “chiptunes”, but it’s mainstream pop culture now. Future norms will comes from contemporary niches. Examine and play off of those!
January 13, 2026 at 9:57 PM
I’m not suggesting AAA games like Cyberpunk necessarily need niche subgenres or artist playlists, but this was one project where the 2077 dystopian futuristic setting means taking zero risk/effort on an eclectic and interesting variety of tracks and styles would significantly elevate the experience
January 13, 2026 at 9:39 PM
there’s a legacy jazz radio station, which is a charming throwback idea in the middle of the electronic and “extreme” radio options, but then it’s like… the 2-3 most famous and overplayed jazz tunes/recordings in history. why wouldn’t they instead have that station be like, badass 70s/80s fusion?
January 13, 2026 at 9:33 PM
even something you’d rightly unconsciously expect—something as simple as a reliable quality trance radio station and playlist—is not included. it’s extremely strange!
January 13, 2026 at 9:28 PM
I just buy these whenever they’re on sale anyway, but
January 13, 2026 at 10:29 AM
Probably much boisterous communal talk of the excitement and treasures to be found in new adventures as bounty hunters, professional security escorts, bodyguards, and ascending to intl mercenary contracting as soldiers of fortune alongside autocrats’s starving military officers
January 13, 2026 at 6:22 AM
An easy example of awful actors/acting is when their intent and focus of expression is “loudly” centered entirely in the forehead/brow/eyes, particularly when expressing concern, frustration, fear, or anger.
January 11, 2026 at 6:14 PM
I think it’s silly how much we worship actors, because only a few actors are those who disappear into their characters. If you can “see” the actor or can tell that someone is acting, it’s not acceptable or normal, it’s blasphemy!
January 11, 2026 at 6:09 PM
watching stuff like The Human Condition or Sword of Doom really highlights too how naturally Nakadai was able to convey inner conflict or torment. He’s soft-spoken and urgently intense at the same time.
January 11, 2026 at 6:04 PM
Nakadai is taller and more conventionally handsome, but his “distance” makes it understandable why Kurosawa always had him in the adversarial/complimentary role to Mifune. But then again Nakadai might have been good for those? See: Kagemusha and Ran, where he’s cast in place of Mifune.
January 11, 2026 at 5:59 PM
an evening with da professor
January 11, 2026 at 9:10 AM
Sorta funny how this almost was a thing in the 40s-50s! Like, you watch the classic MST3K stuff, and there are many movies that dabble in the premise by bringing multiple themes together with similar noir/horror/crime motifs.
January 9, 2026 at 10:18 PM
“When Don’t Die passes away, nothing is left to be done, for Don’t Die spends each day of his life carefully embalming himself”
January 6, 2026 at 12:15 AM
That’s because they’re all mapped to a Control 24 running Vegas Mode
January 3, 2026 at 4:50 AM
for MGS V, Kojima also decided to replace the iconic Snake *voice actor* David Hayter with actor Kiefer Sutherland’s voice, which is especially interesting in contrast to Seydoux’s role as a sexualized digitized character with no lines. Hayter is Snake in all others, even the brand new MGS3 remake
December 29, 2025 at 9:51 PM
(for MGS V, Kojima and his team were apparently being exploited too by their own game company, nor were they ultimately allowed to finish the project and story, and so Snake and his nationless Diamond Dogs mercenary org are obviously a stand-in for this)
December 29, 2025 at 9:46 PM
(This is a concise example of the thematic ideas of most Kojima projects. There clearly is the awareness and self-awareness of objectification to outright exploitation, yet it’s never developed into a commentary yet is constantly clearly struggling with cynicism.)
December 29, 2025 at 9:40 PM
Her career began when she was selected by Kojima for the character/model of Quiet in Metal Gear Solid V, the final Kojima-directed MGS. Quiet has no lines, while being present throughout the game as gratuitous “fan service”, (and is also the game’s best partner for missions, so you keep seeing this)
December 29, 2025 at 9:31 PM
Seydoux is possibly most famous for her lead roles in the recent Death Stranding video games, but one of her new films is also currently streaming on Criterion Channel
December 29, 2025 at 9:28 PM