Simon Sickle
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simonsickle.com
Simon Sickle
@simonsickle.com
Android Software Engineer at Square

I post about video games, software, science, tech and plenty of random other nonsense. Currently working on my first video game. Opinions are my own.
I saw the writing on the wall when Google started omitting the pixel device trees on the AOSP releases, sadly :/
August 26, 2025 at 1:03 PM
Also I (think? The messages were annoying to parse so there may be dragons) I left the DOM alone for the user messages. Just the system messages I ripped them away 😅
August 18, 2025 at 12:59 AM
When humans use them, I’m fine with them and they help me process things (ADHD jumping around). When LLMs use them they just feel over the top and unnecessary most of the time.

Most of the time it’s a complete sentence where it should be a semicolon on ChatGPT but I never see those 😂
August 18, 2025 at 12:58 AM
I love trailing commas now that we’ve enabled the IDE and Ktlint formatter for it on my team. Now git diffs are cleaner on PRs (only the actual lines added show) and no comments arguing one way or the other about the optional trailing commas
November 28, 2024 at 4:11 PM
This actually sounds like a fun idea for GitHub’s game jam (currently going on until December 1). You could totally accomplish this in Godot with ResourceSaver too since it can save current game state.
November 26, 2024 at 5:03 PM
Unless you mean the ide custom files? In that case you can create a new resource in a folder and set the resource type as your custom one.

I do it here (and am even loading all resources in a folder dynamically)

github.com/simonsickle/...
GitHub - simonsickle/heavy-metal-alchemist: Github Game Jam 2024 Submission
Github Game Jam 2024 Submission. Contribute to simonsickle/heavy-metal-alchemist development by creating an account on GitHub.
github.com
November 22, 2024 at 10:08 PM
Check out ResourceSaver! Instead of using the "res://" prefix you can persist it to disk with "user://"

gdscript.com/solutions/ho...

docs.godotengine.org/en/stable/cl...
ResourceSaver
Inherits: Object A singleton for saving Resource s to the filesystem. Description: A singleton for saving resource types to the filesystem. It uses the many ResourceFormatSaver classes registered i...
docs.godotengine.org
November 22, 2024 at 10:04 PM