Simplygon Studios
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simplygon.com
Simplygon Studios
@simplygon.com
The Standard in 3D games content optimization.

https://simplygon.com/
Mobile games often rely on a free-to-play model where monetization comes from microtransactions.

👉Asset creation cost is directly correlated to how profitable the video game is.

👍How to reduce the cost of mobile art optimization
simplygon.com/posts/9bdd27...

#gamedev
February 9, 2026 at 9:37 AM
Why does a 30% triangle reduction look great on one asset… and completely destroy another?

Because triangle ratio doesn’t understand introduced error.

Use On Screen Size or Max deviation instead 👇
simplygon.com/posts/b83478...

#gamedev #techart
February 2, 2026 at 10:32 AM
🌿 Vegetation is everywhere in modern games — but it’s also one of the hardest things to optimize. Dense foliage, complex alpha cards, hundreds thousands of verts… without the right tools, it quickly becomes a performance bottleneck.

developer.microsoft.com/en-us/games/...

#gamedev
January 27, 2026 at 2:03 PM
We will be at #PGCLondon!

If you want to discuss how automated 3D content optimization can improve your game development pipeline get in contact.

#PGConnects
January 8, 2026 at 12:02 PM
Congratulations to Ubisoft Mainz on launching Anno 117: Pax Romana! 🏛️

A stunning city builder optimized with Simplygon technology.

Start shaping your legacy as Governor today.
www.anno-union.com/games/anno-1...
November 26, 2025 at 11:38 AM
Characters can be tricky to optimize and require different tools for different situations:
🔨 Triangle reduction
🪛 Vertex weights
⛏️ Bone reduction
🖌️ Material merging

In this #gamedev blog, we give an overview of when to apply them:
simplygon.com/posts/912bdf...
November 17, 2025 at 3:38 PM
When deciding on LOD transitions, it's crucial to view the asset in context, especially animation.

Does animation make LOD transitions easier or harder to spot?

Find out in our latest #gamedev blog:
simplygon.com/posts/11f004...
November 11, 2025 at 5:52 PM
The reviews are in, and Outer Worlds 2 looks fabulous! Amazing work @obsidian.net !

Before launch, our developer team took a trip to Arcadia and helped optimize the new frontier with Simplygon technology.

The universe needs a hero, but you’ll have to do.
outerworlds2.obsidian.net
November 6, 2025 at 10:45 AM
Here's a visualization of clustered meshlet rendering. We can see that as the camera moves around in the scene, we get different quality level on the individual clusters.

More information & code:
simplygon.com/posts/9886e4...

#gamedev
October 30, 2025 at 10:59 AM
Today, we’re taking a closer look at Simplygon’s newest #gamedev feature.

Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.

simplygon.com/posts/9886e4...
October 27, 2025 at 8:14 AM
We will be at #MIGS25 in Montréal, Québec to help even more game studios optimize their games.

If you want to know more about how an automated 3D asset content optimization pipeline can benefit you, let’s meet for a chat!

#GameDev
October 16, 2025 at 8:19 AM
Billboard clouds can be a lifesaver for #gamedev assets where neither reduction nor remeshing works. In this blog we will have a look at how to fine tune the optimization settings for them.

simplygon.com/posts/a2ea9a...
October 13, 2025 at 7:45 AM
Since our initial release of Simplygon 10.4, we have added several new features, improvements, and fixes.

⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin

And much more, read all about it here.

simplygon.com/posts/999239...
September 18, 2025 at 8:35 AM
A big congratulations to our sister studio, MachineGames, on the launch of Indiana Jones: The Order of Giants!

We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.

indianajones.bethesda.net/en-EU/buy-no...
September 11, 2025 at 8:51 AM