Simulacrum Games
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simulacrumgames.bsky.social
Simulacrum Games
@simulacrumgames.bsky.social
Making experimental games focusing on deep and immersive mechanics without sacrificing fun.

https://www.youtube.com/@simulacrumgames
https://www.simulacrumgames.com/
最近の商品凄すぎない?
#カップヌードル
#魚豚
August 31, 2025 at 3:01 AM
Got render-accurate mouse selection for my builder-mode working so cutaway models act like they aren't actually there!
#screenshotsaturday #gamedev #indiegame #devlog #simulation
August 3, 2025 at 3:55 AM
Real time bolt lock and unlock sim working!
Get more details in my latest devlog!

#screenshotsaturday #gamedev #indiegame #devlog #simulation
July 19, 2025 at 3:53 PM
Fully simulated bolt unlock and lock cycle!!!
Keep an eye out for a new devlog soon!

#gamedev #indiedev #guns #simulation
June 2, 2025 at 3:16 PM
April 22, 2025 at 3:26 PM
You've heard of peashooters and potato cannons, but what about banana blasters?

Figure out how this bug happened in my latest devlog: youtu.be/O-rEq9YNZQc

#screenshotsaturday #gamedev #indiegame #devlog
March 15, 2025 at 4:19 PM
November 30, 2024 at 4:13 PM
Might have to scale my guns up 100x to get things working properly? Check out the latest devlog for more details:
#gamedev #indiedev #devlog #guns
youtu.be/IrDTUe3yXug
November 30, 2024 at 4:02 PM
Recent improvements in the motion sim have allowed me to transfer energy between components smoothly! Slowly inching my way forward...

#screenshotsaturday #gamedev #indiegame
November 16, 2024 at 3:15 PM
Recent improvements in the motion sim have allowed me to transfer energy between components smoothly! Slowly inching my way forward...
November 16, 2024 at 3:10 PM
Internal components are fully simulated. Core game design pillar is that YOU design, research, sell, and most of all USE what you built, and NOT at all limited to customizing pre-built/procedural designs.
November 16, 2024 at 4:26 AM
Game design is solo FPS for PC with immersive controls. And since a lot of people ask: I'll also mention: it's not a VR game.

I'm focused on contracts that challenge players to create designs that deeply affect game play mechanics during fun missions of short to medium-length.
November 16, 2024 at 4:26 AM
Hi! Amateur game dev here! Currently building my dream genre combining the deep interactivity of simulation games with the straight up fun of... fun games...

First project in the pipeline:
Kerbal Space Program ✕ Warhammer 40k Darktide (dash of: Ghost Recon, Metal Gear Solid V)

#gamedev #indiegame
November 16, 2024 at 4:26 AM