Jameson Thatcher
sireel.bsky.social
Jameson Thatcher
@sireel.bsky.social
Unemployed professional gamedev, dad of two. Vegetarian, jazz fan, MTG player. I like thinking about a positive eco friendly future, and learning about technology of the past
QTP with your first Pokémon game and starter!

I got blue very early, because I found a US import copy. It was super cheap - £20 instead of the standard 30 (which the copy of red next to it was priced at!)

I'd long since finished the game before it really hit big here, which felt weird
November 18, 2025 at 7:48 AM
Someone should take away my ability to write template code in C++

Although given how much effort this took to write, perhaps they already did

(thanks to this blog post for how to approach this : akrzemi1.wordpress.com/2015/03/02/a... the author Andrzej Krzemieński doesn't seem to be on here)
October 16, 2025 at 9:53 PM
Slightly late #ScreenshotSaturday of my tricky burger building game

Lunch Rush is out, it tickles that retro puzzle itch, and you can play in your browser for free here sireel.itch.io/lunch-rush
October 12, 2025 at 8:01 AM
Everyone can just find the game for themselves, right?
October 1, 2025 at 12:40 PM
Might fuck around and release my new game today, who knows
October 1, 2025 at 9:07 AM
What's fun is the original function (pictured) is domain clamped. It can't come out wrong, the sinf should produce things in [0,1].

It turns out sinf(M_PI) is a small negative number. I'm not sure if that's because SDL's pi is poorly chosen, or any of a dozen other reasons - it doesn't matter
September 30, 2025 at 10:50 AM
My next game is finally shippable, but I'm staring at the draft of the itch page thinking something's missing.

It doesn't help that I know the core of the game is fundamentally tricky in a way which will put most people off giving it more than a cursory try.

↓ Anyone want to playtest this? ↓
September 24, 2025 at 12:46 PM
"I doing big well!"

The joy of doing big well can be yours too sireel.itch.io/breakfast-game
August 30, 2025 at 2:36 PM
Game devs post your first shipped game and your latest shipped game.

I don't care that the latest wasn't a commercial release, I'm proud of it. Play in your browser here for free: sireel.itch.io/breakfast-game
August 26, 2025 at 11:39 PM
After weeks of procrastination, I finally finished the title logo for my new game.

No I will not make it good later. Making it exist was more than enough for me.
August 19, 2025 at 3:51 PM
I fixed a stupid bug and wrote a little thread about tracking it down.

I also realised that I've not posted a single video of the new game's gameplay so I thought I'd fix that this #ScreenshotSaturday
August 16, 2025 at 11:40 AM
Of course. An uninitialised screen pointer. Something that should have failed 99% of the time somehow worked 95%+ of the time. It must have been initialised to zero most of the time, as a junk value should segfault in the native build.

Despite testing it in release mode, it never once hit
August 16, 2025 at 11:24 AM
I'm building with emscripten, so it's literally as easy as adding the standard gcc debug flag -g. This told me my crash location was... my render function?

Specifically binding the back buffer I use for making a fixed screen resolution. But the code looks fine. Best to check carefully though
August 16, 2025 at 11:24 AM
The callstack in the web build was not helpful. And I knew from experience even if I had a stack, it might not answer the problem without debugging.

At this point I hadn't realised it was first run only, so I wrote a quick and dirty input fuzzer to run in the compiled version
August 16, 2025 at 11:24 AM
Showed my eight year old Fusion 2 as an easy on ramp to game dev

He's abandoned three projects already, I couldn't be more proud
August 12, 2025 at 12:10 PM
Here's how it looks at the moment, in case you're interested
August 11, 2025 at 10:43 AM
Another day messing with UI. Grabbed a free background from itch (took a while to find one that wasn't generated).

Jiggled the layout a little too for the frames, but I think it's an improvement!
August 4, 2025 at 9:01 PM
Started to get some graphics in

But UI design might be the bain of my existence

#ScreenshotSaturday
August 2, 2025 at 1:04 PM
Seeing this again I'm compelled to remind people that for 80% of it (and 100% of me) the vitamin is sleep, and quite possibly some actual vitamins.

Failing that, we might all just need some means of production, which I hear can be seized from somewhere around here
July 31, 2025 at 8:44 AM
My next game is in a playable if rough state. I'm hoping I can find some decent puzzle game players to test it before I'm ready to release as its very hard to gauge difficulty!

#ScreenshotSaturday
July 19, 2025 at 2:29 PM
And a seven spot lady bird!
July 15, 2025 at 9:46 AM
Spotted a Red Admiral at the play park. Looking a little worse for wear though 😭
July 15, 2025 at 9:45 AM
Only got a blurry photo, but I spotted a painted lady on the beach
July 10, 2025 at 1:39 PM
Got even luckier after a couple more!

(I will admit that I got a 50/50 situation and recognised the prime)
July 4, 2025 at 12:54 PM
I think I got pretty lucky here 😂
July 4, 2025 at 12:46 PM