Tinkering with adult game in my spare time. Like talking about game dev, science and nature.
A few changes to my basic idea were needed because of limitation (no recursive references). I'm still not sure if this is the way to go, but good experience to try.
A few changes to my basic idea were needed because of limitation (no recursive references). I'm still not sure if this is the way to go, but good experience to try.
Turns out, the texture had an embedded color curve profile in the metadata. After removing it the eyebrows render as expected. #godot #blender