Not A Real Robot
skipabilly7314.bsky.social
Not A Real Robot
@skipabilly7314.bsky.social
NoKings
FreePalestine
TaxTheRich
Ally

Art- EDM- Tech enjoyer
He/Him
Mid 30s
I also maintain good documentation in the repo so it has references it can easily find

I've found it to be the worst when it doesn't use existing code as reference
January 17, 2026 at 2:37 AM
So my AI code agent experience is more in app dev using Cursor than game dev, but once you can get it working with set rules, ive found it invaluable.

I always have it make a plan before it implements anything, so I can review what it intends, catch any issues, and course correct as needed
January 17, 2026 at 2:33 AM
Thanks for this

And for anybody curious about using gitea, you don't have to self host from the beginning. They offer free hosting by logging into their site
January 8, 2026 at 6:32 PM
Why does that mean you can't install it? I've only used slack on work laptops.

Also, for the backup codes, I write them on index cards and keep them all together in a case

If I ever need them, I know where they are

But everybody should 100% be using authenticator apps
January 8, 2026 at 6:28 PM
This lets me have deep control and knowledge of what is being built as well as verifying it doesn't create junk code that compiles but doesn't work and it follows the patterns I want
January 8, 2026 at 12:10 AM
I've been developing an app for the last month with Cursor's Agent
I have it create a plan for what it thinks I want it to do given my prompt with plan phases, a checklist of important concerns I want it to hit, examples and a few other things
Then we implement and I have control over what it does
January 8, 2026 at 12:09 AM
Wow, devs can now give players in-game hints because the art is higher quality and they want games to be more accessible to people who might not play them. How regressive! The art form is collapsing!

Not even gonna go how that "Yellow Paint" also makes games more accessible for color blind people
January 7, 2026 at 10:52 PM
Not to mention that most games back in the day were tiny, had basic art, and only offered you one, maybe two paths.

Acting like there was some golden age of games 20, 30, 40 years ago and that the discipline is now regressing shows you are deluded or being willfully ignorant
January 7, 2026 at 10:50 PM
Somebody made a point about how the game was explained via the manual, the games box, a hotline, those big ass guide books, etc. And that shit existed because they couldn't put it into the game itself

Having a whole separate ass thing from your game to explain basic concepts is bad design
January 7, 2026 at 10:46 PM
Lmao, you took that personally.

And yes, it was still in its infancy because the gaming industry was barely a thing, they were literally constrained by the hardware of their time, and game design has evolved so much since then that acting like it regressing is idiotic and/or ridiculous
January 7, 2026 at 10:42 PM
Dumb snails thinking they're too good for stairs
January 7, 2026 at 2:55 PM
Eh, I feel like you're attributing limits of the hardware and the infancy of game design to intentionally harder game difficulty
January 7, 2026 at 4:14 AM
Minimum 16GB of RAM is bonkers. Guess I won't be playing for a few years
January 7, 2026 at 2:14 AM
Yeah, cause leaving it with Kathleen Kennedy went so well for the latest trilogy
January 7, 2026 at 1:08 AM
That'd be incredibly stupid by Taiwan
January 6, 2026 at 6:33 PM
And the looting of our country continues
January 3, 2026 at 2:55 AM
Thought you were being dramatic but nope, fully vibe coded without even looking at what it produces. Actually crazy and incredibly wasteful.
January 3, 2026 at 12:40 AM
I've been wondering the same. HB has, always has, deals on some for game dev books and resources, and I kinda want to take the leap and buy one, but I also know I won't actually read any
December 12, 2025 at 10:42 PM
I feel like Keighley has always had that effect
December 12, 2025 at 10:06 PM
I'm surprised Musk is willing to expose his bots so easily
November 22, 2025 at 11:03 PM