SlugDragoon
@slugdragoon.bsky.social
Hobbyist gamedev, currently making Labyrinth Lesmosyne - a DRPG inspired by Shin Megami Tensei.
I follow other game devs and pixel artists - if you make something I'll check it out!
https://www.youtube.com/@SlugDragoon
https://www.twitch.tv/slugdragoon
I follow other game devs and pixel artists - if you make something I'll check it out!
https://www.youtube.com/@SlugDragoon
https://www.twitch.tv/slugdragoon
Hey I’ve been seeing your game for a while on Tumblr! This aesthetic is looking so great, just wanted to say your game is very high on my “want to play” list among devs I follow! Keep up the good work!
November 28, 2024 at 12:27 PM
Hey I’ve been seeing your game for a while on Tumblr! This aesthetic is looking so great, just wanted to say your game is very high on my “want to play” list among devs I follow! Keep up the good work!
The thing about having to do everything is that you can spend a ton of time on many things you just started to learn. Months later, you might have only spent part of your time on art or code, and when you do get better and the old stuff looks bad to you, there’s so many other things to get done.
November 27, 2024 at 12:07 PM
The thing about having to do everything is that you can spend a ton of time on many things you just started to learn. Months later, you might have only spent part of your time on art or code, and when you do get better and the old stuff looks bad to you, there’s so many other things to get done.
I’m Canadian and I always heard China growing up, but on the East Coast my antipode is actually off the coast of Western Australia, so it’s interesting they say that in the UK. Canada’s only true antipodes are in Antarctica.
November 23, 2024 at 1:46 PM
I’m Canadian and I always heard China growing up, but on the East Coast my antipode is actually off the coast of Western Australia, so it’s interesting they say that in the UK. Canada’s only true antipodes are in Antarctica.
I find vocals can distract me when I’m coding, so I often listen to video game music. And sometimes it serves as temp music in that my game looks more “correct” when I have some playing. Unfortunately a lot of game OSTs still aren’t found on Spotify.
November 23, 2024 at 1:32 PM
I find vocals can distract me when I’m coding, so I often listen to video game music. And sometimes it serves as temp music in that my game looks more “correct” when I have some playing. Unfortunately a lot of game OSTs still aren’t found on Spotify.
Very early in development, but I'm making a turn-based dungeon crawler with recruitable enemies, and a turn clock where skills can take different amounts of "time", allowing you to take the risk of using a stronger move, but giving a long turn to the enemy!
November 14, 2024 at 4:34 PM
Very early in development, but I'm making a turn-based dungeon crawler with recruitable enemies, and a turn clock where skills can take different amounts of "time", allowing you to take the risk of using a stronger move, but giving a long turn to the enemy!
Do you mean the board game? Pretty fun.
November 14, 2024 at 1:42 AM
Do you mean the board game? Pretty fun.
Same! I was already starting to get out of a month's slump, but switching over and only connecting with/seeing real people who are actually making stuff has helped me maintain motivation to code and untangle an important mechanic over the past few days, which is good momentum!
November 13, 2024 at 12:23 PM
Same! I was already starting to get out of a month's slump, but switching over and only connecting with/seeing real people who are actually making stuff has helped me maintain motivation to code and untangle an important mechanic over the past few days, which is good momentum!
I think a ton of indie devs are influenced by 80s cartoons, and the space is filled with positive, “feel good” games, but specifically invoking that style requires tremendously skilled animators as well, beyond what some devs can probably access if they don’t have a sure bet like TMMT.
November 13, 2024 at 11:48 AM
I think a ton of indie devs are influenced by 80s cartoons, and the space is filled with positive, “feel good” games, but specifically invoking that style requires tremendously skilled animators as well, beyond what some devs can probably access if they don’t have a sure bet like TMMT.
While I also immediately thought of Shredder’s Revenge - there is potentially a wide difference between having the license to an 80’s property people are already nostalgic for, and invoking a nostalgic feeling from entirely something new, whereas horror is advantaged by presenting something unknown.
November 13, 2024 at 11:44 AM
While I also immediately thought of Shredder’s Revenge - there is potentially a wide difference between having the license to an 80’s property people are already nostalgic for, and invoking a nostalgic feeling from entirely something new, whereas horror is advantaged by presenting something unknown.
Cute! It reminds me of those little Polly Pocket-style toy cases with the miniature Pokemon!
November 13, 2024 at 11:01 AM
Cute! It reminds me of those little Polly Pocket-style toy cases with the miniature Pokemon!
Yeah, I’ve been on and off playing Etrian Odyssey while making a similar dungeon crawler and I keep asking myself “how am I supposed to make a game like this by myself??” The answer is that I’m probably not because dozens of people made EO, but we do our best?
November 12, 2024 at 6:59 PM
Yeah, I’ve been on and off playing Etrian Odyssey while making a similar dungeon crawler and I keep asking myself “how am I supposed to make a game like this by myself??” The answer is that I’m probably not because dozens of people made EO, but we do our best?
Ok! Well, I’m going to check out this game, I grew up on Chip’s Challenge like crazy, which this reminds me of!
November 10, 2024 at 2:54 AM
Ok! Well, I’m going to check out this game, I grew up on Chip’s Challenge like crazy, which this reminds me of!
Just curious, but in this grid-based game, is the weight of moving from any cell to another not uniform? Because if not, A* wouldn’t give any advantage would it? Unless certain cells at “harder” to move to couldn’t you be good with a breadth-first search?
November 10, 2024 at 2:49 AM
Just curious, but in this grid-based game, is the weight of moving from any cell to another not uniform? Because if not, A* wouldn’t give any advantage would it? Unless certain cells at “harder” to move to couldn’t you be good with a breadth-first search?