slugsoft
@slugsoft.dev
working on a new project... this will make sense later (maybe)
May 27, 2025 at 8:28 PM
working on a new project... this will make sense later (maybe)
The level select screen in Nowhere Patrol was heavily inspired by the boss rush intro screen from Kirby & The Amazing Mirror. I think Kirby did it better, but these days I could definitely top it...
May 27, 2025 at 8:22 PM
The level select screen in Nowhere Patrol was heavily inspired by the boss rush intro screen from Kirby & The Amazing Mirror. I think Kirby did it better, but these days I could definitely top it...
one of the nice things about Nowhere Patrol's Nintendo Switch port is twinstick controls... I think it makes the game a little easier but it's optional.
May 17, 2025 at 10:40 PM
one of the nice things about Nowhere Patrol's Nintendo Switch port is twinstick controls... I think it makes the game a little easier but it's optional.
IT'S OUT!!! THE PORT I'VE BEEN WORKING ON FOR A WHILE IS OUT! GO BUY IT PLEASE!!! On the Nintendo Switch™?! oh god it's out... www.nintendo.com/us/store/pro...
May 15, 2025 at 10:11 PM
IT'S OUT!!! THE PORT I'VE BEEN WORKING ON FOR A WHILE IS OUT! GO BUY IT PLEASE!!! On the Nintendo Switch™?! oh god it's out... www.nintendo.com/us/store/pro...
thinking about making a game with these two. their names are Guts and Grind
May 15, 2025 at 12:41 AM
thinking about making a game with these two. their names are Guts and Grind
some old Vagante commission work.
May 2, 2025 at 10:14 PM
some old Vagante commission work.
thinking about old designs. if/when i get back to these they might look more birdy
April 7, 2025 at 6:13 PM
thinking about old designs. if/when i get back to these they might look more birdy
still very proud of this menu/overworld. i want to make more weird things for this game
April 2, 2025 at 7:35 PM
still very proud of this menu/overworld. i want to make more weird things for this game
For @starjeti.bsky.social I like their character.
April 2, 2025 at 7:22 PM
For @starjeti.bsky.social I like their character.
sprite design progression for chromahertz, with nowhere patrol (2018) on the top
February 11, 2025 at 12:10 AM
sprite design progression for chromahertz, with nowhere patrol (2018) on the top
I think this is done... It's a shame most of it will be covered by a logo but there it is.
February 3, 2025 at 3:04 PM
I think this is done... It's a shame most of it will be covered by a logo but there it is.
work in progress nowhere patrol thing
February 1, 2025 at 12:02 AM
work in progress nowhere patrol thing
Everything with a shadow is drawn on two render targets. One is darkened and blurred, the other is kept normal. Then I layer them. I think it could be more efficient but... it runs fine.
November 19, 2024 at 5:27 PM
Everything with a shadow is drawn on two render targets. One is darkened and blurred, the other is kept normal. Then I layer them. I think it could be more efficient but... it runs fine.
These were all the characters for Chromahertz. I think i'll still keep a bunch of them as NPCs, but only 8 or so will be boss battles. What was I thinking having 25 lol #gamedev
November 16, 2024 at 1:52 AM
These were all the characters for Chromahertz. I think i'll still keep a bunch of them as NPCs, but only 8 or so will be boss battles. What was I thinking having 25 lol #gamedev
I want to get back to developing Chromahertz very badly!!! And it will happen soon. I'm wrapping up secret things first... But I tried the demo again after not touching it for months, and geeze this game is too easy! There are a lot of changes and improvements I want to make.
November 13, 2024 at 12:31 AM
I want to get back to developing Chromahertz very badly!!! And it will happen soon. I'm wrapping up secret things first... But I tried the demo again after not touching it for months, and geeze this game is too easy! There are a lot of changes and improvements I want to make.
Some Chromahertz characters.
October 18, 2024 at 10:17 PM
Some Chromahertz characters.
randomly felt like making a set of the protagonist of my game getting hurt. He does get hurt a lot... I thought I would make more but I only ended up with 5 images.
September 20, 2023 at 12:59 PM
randomly felt like making a set of the protagonist of my game getting hurt. He does get hurt a lot... I thought I would make more but I only ended up with 5 images.