Simon S. Andersen
@snakepixel.art
19K followers 55 following 530 posts
Pixel artist | illustrator | Creator of Owlboy and Vikings on Trampolines | CO-CEO of: http://dpadstudio.com MY NEXT GAME: https://dpad.studio/vikingsontrampolines/ My links: https://linktr.ee/snakepixel My artwork: https://www.snakepixel.art/
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snakepixel.art
Also, my current game project: Vikings on Trampolines. Its a co-op/versus brawler where you're vikings, you fight on trampolines, and balloons are sentient and evil.
Reposted by Simon S. Andersen
dpad.studio
For those curious, here's what's inside a LIMITED EDITION of #Owlboy!

We're raffling away a single box for Owlboy's 9th Anniversary - Subscribe to our upcoming newsletter (link below) for a chance to win ⭐

#physicalmedia #giveaway #indiegame #nintendoswitch #playstation
snakepixel.art
Old repaint of thief from Capcom's D&D Shadow over Mystara. Was initially a doodle on a post-it note.
snakepixel.art
We've started a Newsletter! You might miss into about our games on social media as it changes.

To not overwhelm you, we'll condense everything we've worked on and announced into only 3 big updates a year. First one drops in November!
dpad.studio
Join the D-Pad Studio Newsletter!

Get news on our upcoming titles & behind-the-scenes look into our games development 3 times each year.

dpad.studio/newsletter
snakepixel.art
It's a 'morning stretch locked my neck up and now I can't look to the left' kind of day.
snakepixel.art
Bit of an overdue task: My website has been updated to 1.4. A few additions to all galleries and project pages to keep things up to date, minus some things I can't share yet. Blog section removed to be replaced with something more useful later.

www.snakepixel.art
SNAKEPIXEL
www.snakepixel.art
snakepixel.art
I've finally managed to play it recently, and the charging meter is genuinely interesting. Being forced to wait longer for your new, stronger attack in a presicion attack game is really clever. Makes you consider movements even more carefully rather than the reward being to make the game easier.
snakepixel.art
The TurboGrafx16/PCengine has a tendency to fall into that murky terretory outside of the radar for most people. Probably doesn't help that Hudson was absorbed into Konami, so there's less of an insentive to remind people of its legacy. For what it was, it was a really interesting bit of hardware
snakepixel.art
I can't speak for the mockups I do for fun, but my studio isn't far off from finishing our next game, so there's that.
snakepixel.art
Difficult to put in the dedication for things these days, but its definitely on my radar
Reposted by Simon S. Andersen
snakepixel.art
The Legendary Axe concept mockup. Been a while since I made one of these. Research was tough. I have no connection to the game or the turbografx-16 whatsoever, but the final boss being a weird and unsettling merger of confused cavemen held together by an eldric mass was captivating.
#pixelart #ドット絵
Pixel art of an old ruin under cloudy skies. A man in a loincloth, holding an axe faces agains a gigantic bearded man, horribly mutated by a black goop littered with eyes and glowing veins
snakepixel.art
From everything I've seen of it, it looks like a good time
snakepixel.art
Depends on how you look at it. I came back to it after nearly a year, but in actual work I'd say around 4 days
snakepixel.art
The Legendary Axe concept mockup. Been a while since I made one of these. Research was tough. I have no connection to the game or the turbografx-16 whatsoever, but the final boss being a weird and unsettling merger of confused cavemen held together by an eldric mass was captivating.
#pixelart #ドット絵
Pixel art of an old ruin under cloudy skies. A man in a loincloth, holding an axe faces agains a gigantic bearded man, horribly mutated by a black goop littered with eyes and glowing veins
snakepixel.art
It's on the right track with platforms that would not immediately come to mind
snakepixel.art
Took me about a year to feel up to working on it again, but I'm finishing this tonight.
snakepixel.art
It's been a while, but I'm working on a new mockup. I'll admit, this one's a wild card. Frankly, if anyone were to guess the game, I'd be shocked
snakepixel.art
Tongues are like weird storybook creatures.

A cave slug that spends it's day shoving things into hydraulic presses, and if you rub something on its back, a giant gains knowledge about it.
snakepixel.art
I wish I could say that was a clever callback and not that I've done part of my life twice on accident.
snakepixel.art
The PC98 mockup started because I drew the most generic anime elf possible and wanted to test some rescaling. Turns out, I've done this EXACT thing once before. Last time I tried coding a dialogue system, I sketched a DIFFERENT generic elf with a face scar on her cheek... Elf = Dialogue box I guess?
Unfinished pixel art of a purple haired elf standing in a forest. A dialogue box allows the selection of directions, and the option to request pizza.
snakepixel.art
So long as it results in a good game, its worth it
snakepixel.art
Working on new stages for Vikings on Trampolines. Been looking forward to making this particular place for a while now.
#pixelart #ドット絵 #vikingsontrampolines
Pixel art scene. Tar and balloons and green skies in some sort of pit. Something feels off.
snakepixel.art
It's so short, but there was so much to say in this section. I had the idea of an owl culture, different from what you had seen so far. Their statues whistle like flutes in deep tunnels. You're met with chains at the entrance. Why was this sealed off? As you fly through, you don't notice the wires.
dpad.studio
We spent ridiculous amounts of time on certain areas of Owlboy. This is the entrance to the 3rd Dungeon. Getting the atmosphere just right took weeks - knowing most players would swoop by in less than 2 seconds. #perfectionism 😅

#pixelart #owlboy #indiegame
snakepixel.art
The quest is to give him shoes
snakepixel.art
You run into him scurrying around barefoot in the sewer area. He inflicts the 'Gross' status effect, and leaves the fight.
snakepixel.art
The truth is I scaled it down and then pixeled it. I did some experiments with pallette limiters, but I always end up doing things by hand in the end.