sndels
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sndels.bsky.social
sndels
@sndels.bsky.social
Computer Graphics, on and off the clock. GPU wrangler, engine plumber and tools artisan on 3DMark.

Toys and experiments at https://github.com/sndels
I'm still baffled by the design of our oven where it turns off its internal light as an "energy saving" measure. I have already forgotten that oven on once for half an hour or something and that surely negated any energy savings from the light for the entire lifetime of the oven...
January 2, 2026 at 6:58 PM
Indika is a really interesting
December 26, 2025 at 11:19 AM
Ideally UI, black and peak levels are standardized into OS calibration and in-game could be as simple as scene exposure. Give me a bright/dim toggle in my PS5 quick menu to flip both the OS and game calibration presets.
December 21, 2025 at 4:13 PM
I often don’t want my S90C blasting at full power in my dimly lit living room late at night. Calibrated black levels also vary depending on ambient lighting. It's not that the user has to calibrate per game to get an optimal experience, it's that they might have to re-calibrate every time they play!
December 21, 2025 at 4:13 PM
I found that an already narrow focus really amplifies the tunnel vision of ”must”s and ”have to”s that can drive one into burnout. Hopefully you find your way through to the other side well.
November 25, 2025 at 6:22 AM
The tech is pretty mathy by nature, but I found the SIGGRAPH course notes quite well structured. They clarify quite a bit of confusion in the terminology and equations coming from the first few papers when the theory wasn’t as generalized as it got in ReSTIR PT intro-to-restir.cwyman.org
intro-to-restir.cwyman.org
November 19, 2025 at 12:56 PM
On second thought, an absurdist comedy show, like the US shows tend to be, could make fully generated visuals the aesthetic
October 30, 2025 at 12:02 PM
The anime industry is something like 10 years into trying to figure out how to use 3d without a vocal part of the fanbase losing their shit about it. I suspect AI as in GenAI has similar issues if applied to a show across the board 😄
October 30, 2025 at 11:56 AM
For tech questions, start your answers simple/high level. It’s easy to forget ”obvious” things if you start dropping nitty gritty details before laying the groundwork.
October 19, 2025 at 1:52 PM
New endpoint cybersecurity software
October 13, 2025 at 5:47 AM
I’ve mostly used throwables to hit adds and panic spamming when I think the boss is about to drop 😄
September 27, 2025 at 3:17 PM
It feels weird that the needolin and map get prime bindings and offensive tools are behind an awkward button combination. It’s as if the game actively doesn’t want you to use the tools
September 27, 2025 at 2:35 PM
It’s been interesting to see the direction of the API dev on the Vulkan side. While Vulkan has been adding streamlining extensions aimed for desktop, DX12 also got render passes to cater for the Windows on Arm -crowd and enhanced barriers to flesh out the original sync model.
September 11, 2025 at 4:41 AM
”Resolution” not meaning *resolution* is really confusing 😅
September 3, 2025 at 2:17 PM
Iirc those basically control display scaling on mac instead of changing the actual output resolution. I guess it’s that way to make legacy non-DPI aware apps trivially compatible with retina even if they scale their fonts etc. based on the queried display resolution.
September 3, 2025 at 2:17 PM
I’ve seen a ”HLSL-like python into Blender material node graph” implementation and even the MVP was very usable. It would be great to have seamless to/from conversion in both directions as the default workflow.
August 23, 2025 at 12:52 PM
Meant commit, not submit
August 22, 2025 at 3:22 PM
You can also submit partially staged changes this way and use fixup in interactive rebase to combine commits after reordering. The rebase view in git fork is real nice.
August 22, 2025 at 3:21 PM
This sounds very similar to how Breath of the Wild handled Zelda’s arc in the past timeline 😅
August 13, 2025 at 4:40 AM
I'm also still dreaming of a version where the drafts are seeded on the existing rooms to make the RNG entirely deterministic. I know that's probably a recipe for never hitting certain conditions but it's such a neat idea with the logbook of previous layouts and all.
August 10, 2025 at 4:29 PM
Blue Prince taught me that I often really prefer to pull on the most interesting thread until I'm stuck before switching gears. Being forced to constantly change puzzles seemed to make all of the mysteries feel less and less worthwhile. I'm curious how much a zero "wasted" time mode would affect it.
August 10, 2025 at 4:21 PM
I think the point about players trying to play "optimally" applies here too as "optimal" means you try to keep *everything* in mind at all times just in case. That's a lot of mental overhead even if you have clear notes.
August 10, 2025 at 4:21 PM