Snoutbreakers
@snoutbreakers.bsky.social
940 followers 280 following 170 posts
A game development blog for Snoutbreakers, a game about punching furries! Also did narrative, system design, and QA for Settlemoon and some small misc things in Dreams of Aether. discord.gg/akzEsuX Personal posts over at @dumbanteater.bsky.social
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snoutbreakers.bsky.social
SAGE2025 has begun and the Snoutbreakers alpha demo is now out! Go download and play it, we put a lot of work into it!
sonicfangameshq.com/forums/showc...
Reposted by Snoutbreakers
Reposted by Snoutbreakers
robinpoedev.bsky.social
like these cool bones i made
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pmstudios.bsky.social
If you're craving a retro 2D adventure while you wait for Mina the Hollower's amazingness, might we recommend Pipistrello and the Cursed Yoyo? @pockettrap.bsky.social
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pixelbutts.bsky.social
Reminding you that our board game Queens Warren exists and might be our best work so far! Really proud of what we did with this!

it will be available from the Game Crafter soon! Until then, check it out on tabletop sim.

steamcommunity.com/sharedfiles/...
Steam Workshop::Queen's Warren
steamcommunity.com
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funguspotion.bsky.social
how is she boba and yet also somehow so kiki with it
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tangle.bitch.space
ANYWAY now that I got my youtube channel back, I've posted the ENTIRE SNOUTBREAKERS EP THERE!!!

I personally think youtube is a terrible way to listen to music, but to casually bring up music you like in a social setting it's very nice! get your friends to try it!

www.youtube.com/playlist?lis...
Snoutbreakers Demo EP (Original Soundtrack) - YouTube
Bluesky: https://bsky.app/profile/tangle.bitch.space and https://bsky.app/profile/snoutbreakers.bsky.social Buy/stream: https://distrokid.com/hyperfollow/tan...
www.youtube.com
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Reposted by Snoutbreakers
robmanuel.bsky.social
Looking for another game like Terraria but the Steam Sale has eaten your wallet?

Try Waxweaver. It's free. It's a lighter version of Terraria with a round-ish planet you can travel all around on. There's even multiplayer.

store.steampowered.com/app/3599070/...
waxweaver on Steam
A short sandbox rpg game that takes place on a square planet. Explore the world, gather resources, build a home and become stronger.
store.steampowered.com
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tangle.bitch.space
I'VE BEEN WORKING ON A CHART of the Snoutbreakers credits theme for clone hero! I've had a bad headache since yesterday, so I got this to the point where it's presentable! and it's EXTREMELY challenging, too. your fingers will be doing shit they have never heard of. check it out. #clonehero
snoutbreakers.bsky.social
Pixelbutts, who contributed to Snoutbreakers by designing most of the fighters in the first circuit (Champ, Fwiffy, and Coach), released the 2.0 version of their cute kobold tabletop card game a little bit ago. It's really cute! Go give it a look if you like tabletops, kobolds, and shiny things!
pixelbutts.bsky.social
KOBOLDS: Second Expedition is OUT NOW!

check the replies for more details!!
#boardgames #indieGame
Reposted by Snoutbreakers
Reposted by Snoutbreakers
pixelbutts.bsky.social
KOBOLDS: Second Expedition is OUT NOW!

check the replies for more details!!
#boardgames #indieGame
snoutbreakers.bsky.social
reposting this thread for the morning crew. 🧵
snoutbreakers.bsky.social
Okay, so, There's been a little bit of time since SAGE ended and I've gained a boatload of new followers since SAGE started, so let's talk about SAGE, do a brief postmortem on how the demo went, and talk about the future.
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rafi.zone
Supercut of the nearly 11-hours long closing stream for @sagexpo.org! Thank you all guests who took part to it, that was tons of fun ✨
snoutbreakers.bsky.social
As one last goodie, have my personal best developer time for Tonfa. If you've been struggling against her, may you get a little bit of catharsis from it. The rapid attack supers are really, really good. Use them, don't just sit on the meter!
snoutbreakers.bsky.social
...And trust me, we -are- cooking. We've got lots of extremely cool plans we're laying for the future and I can't wait for you to see them. It's just the reality of self-funded indie games, and we're unable to go all-in on fulltime development at this exact moment.
snoutbreakers.bsky.social
We've gotten lots of new followers, so to reiterate how things tend to work around here for those that are unfamiliar- everyone who works on this game does so part time, and only every other or every third month. There will be the occasional silence on our end but that doesn't mean we're not cooking
snoutbreakers.bsky.social
As for what we're working on in the future, even before the demo released we'd already begun working on the fighters in the game's second circuit. We're still in the design phases for most of them, so don't expect to see major new announcements on that front for a while yet.
snoutbreakers.bsky.social
...As for the GOAT in the room, she's also performed about where I've expected her to be. I don't expect for her to receive super significant changes unless she ends up being a difficulty outlier after designing the fights around her. Right now she's on a difficulty island out in the endgame.
snoutbreakers.bsky.social
As for things like fighter balance, most of them seem to be really in the ballpark of where I was trying to get them. Fwiffy is a slight outlier- She has some slight readability issues for some players that could be improved and she's doing ever so slightly too much damage but is otherwise fine.
snoutbreakers.bsky.social
...where there's animal people so we can't simply skate by on things like crude stereotypes to try and illustrate things like character personalities. They've gotta, like actually have personality both in how they talk but also how they move and fight.
snoutbreakers.bsky.social
As for the fighters themselves? People seem to really love all the characters and their dialogue, which is great! A big part of why I included the VN segments was to help ease tension between fights and to help people understand more about the fighters. Snoutbreakers takes place in a fictional world
snoutbreakers.bsky.social
Which, like, yeah, it's a problem I've gotta fix but for the most part it seems to have done a pretty good job in teaching people the basic systems the game revolves around, which is superb. I probably won't need to make it mandatory for the next demo but the feedback's been so very useful.
snoutbreakers.bsky.social
For the most part, things went pretty well with the tutorial! No technical issues there for the most part- A part of why I made it mandatory for this demo was so I could get more hands playing through it to spot shortcomings. Right now the biggest piece of feedback is that it's too wordy.
snoutbreakers.bsky.social
SAGE was also a goldmine of an opportunity to get to see how people interact with the game and learn its systems- I've been pretty tight lipped with showing off the game until this point so we hadn't actually gotten to see much of how its tutorial played out in practice.