soequelle.bsky.social
@soequelle.bsky.social
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Hablando de juegos del año en vivo con @artemio.bsky.social en Vida Entre Bits

Vean por acá: www.youtube.com/live/bJQGTeX...
Vida Entre Bits - Especial Fin de Año 2025 (Parte 1)
YouTube video by Artemio Urbina
www.youtube.com
January 19, 2026 at 4:38 PM
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Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
October 8, 2025 at 7:09 AM
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It's a fortunate position to be in to make levels for a game series you really love. Even more fortunate for the studio @ustwogames.co.uk letting you make a video showing how these levels can be designed.

www.youtube.com/watch?v=oL-F...
How to Make Monument Valley Levels
YouTube video by LudicRyan
www.youtube.com
November 27, 2025 at 3:40 PM
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I wrote a short writeup on miscellaneous game release gotchas & pitfalls... enjoy!

blendogames.com/news/post/20...
December 1, 2025 at 7:27 PM
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@adamatomic.bsky.social has created a *lot* of small games, and we were delighted for him to join us at ThinkyCon 2025 to share how he approaches it.
My approach to making small games - Adam Saltsman (ThinkyCon 2025)
Adam Saltsman joins us at ThinkyCon 2025 to present the talk: "CorgiSpace, or, short legs on purpose, or, my approach to making small games" Talk description: I've made and released 14 games in the last 12 months, all in my very limited free time, and had a super fun time doing it, even though I al
www.youtube.com
November 10, 2025 at 2:56 PM
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Almost 200 pages of game dev resources including:

🧑‍🏫 pitch decks
📢 marketing
🎨 art assets
🖥️ programming tools
🗣️ conference talks
🔎 job searching/careers
💰funds and more! 👾
October 14, 2025 at 9:33 AM
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💵 MONEY for GAME? In 2026??? 💵

There have been more and more successful-game-devs-turned-game-funders popping up, so here's a lil' thread of some of the more recent ones I've seen.

Hopefully this helps you get some $$$! 🔽
January 8, 2026 at 8:09 PM
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A lot of the business failures of the games industry are really rooted in this desire to create a product that dominates the market. The recent Amazon thing really highlights that: they wanted to create a product that outperformed Steam, but they didn't understand Steam or what the audience wanted.
October 30, 2025 at 10:24 AM
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Steam: A new way to discover new & upcoming games: Personal Calendar (Steam Labs Experiment 16) buff.ly/GNkL7wi
October 21, 2025 at 11:36 PM
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PancitoMerge ganó 3 premios anoche otorgados por @gameeffectmx.bsky.social

- Mejor Dirección de Arte
- Juego Más Adictivo
- Juego con Mayor Impacto

¡Gracias!
December 31, 2025 at 3:09 PM
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Experience the best games with Latin American themes and stories in titles like:

- Enigma of Fear
- Arco
- Despelote
- and more! Supports Trees Water People | https://bit.ly/48yescj
September 26, 2025 at 6:01 PM
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📣 ICY TOWER IS COMING BACK
Stoked to announce that we're making a brand new Icy Tower game, ready for the 25th anniversary next year!

Check out the trailer, spread the news, and wishlist on Steam :D
s.team/a/3014860

More in thread 👇🧵
October 1, 2025 at 12:14 PM
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Wow!! 5,000 wishlists on our little indie game 🎉 Such an exciting milestone for us!

Big Thanks to:
@lagshowcase.bsky.social

@gdocexpo.com

@thirdworldprod.bsky.social

for featuring our game in their events!
September 26, 2025 at 10:54 PM
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#ocean #sea #MarineLife killing the planet #whales
September 28, 2025 at 6:35 PM
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👁️Henry Halfhead👁️
OUT NOW
👃

🍎 Play as 250+ everyday objects
💌 Experience a wholesome life story
🧑‍🤝‍🧑 Join a friend in the local co-op mode!

Get it on Steam, EGS, PS5 and Switch!

Tell your friends, family and help us share this post!
September 16, 2025 at 1:09 PM
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Valve just made it easier for Steam devs to assess the impact of discounts
Valve just made it easier for Steam devs to assess the impact of discounts
Discount history pages have been updated to integrate revenue and unit data for individual price cuts.
www.gamedeveloper.com
September 16, 2025 at 10:34 AM
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#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
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Celebren con nosotros la labor realizada por el pueblo mexicano en esta nueva versión del Mexican Entertainment System.

Celebrate with us the labor of the Mexican people on this new version of the Mexican Entertainment System.
September 15, 2025 at 5:04 PM
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So, apparently Dig! Dig! Dino! just won Pixelatl's game of the year!

Congrats team! @dom2d.bsky.social @majofelix.bsky.social @fixxxer87.bsky.social
September 14, 2025 at 3:30 AM
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I haven't been been active here this week because I've been showcasing PancitoMerge in Pixelatl.

The game has been really well received!
September 11, 2025 at 1:59 PM
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This convo I had highlights the difference in what "respect your time" means in games.

A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress

But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
September 5, 2025 at 6:52 PM
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Here there are the first 2 members of Team Testudjan Riders.
I m working around the #gbc limitations to give a good sense of the design even if the game will have bios and illustrations for each.
#gameboy #retro #rpg #pixelart #indiegame #indiedev #gamedev #ドット絵 #beatemup
September 6, 2025 at 10:08 AM
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I have no metrics or analytics to say about how effective they are, but my take is most games shouldn't do it (especially for an announce trailer) and that they're best as a victory lap for games that are already successful.
Why You Shouldn't Make an Animated Game Trailer
YouTube video by Derek Lieu
www.youtube.com
September 4, 2025 at 6:09 PM
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Here's a nice talk by @perky.bsky.social on the process of making 2D animated trailers!
2D Animated Trailers: Are They Worthwhile? (Owen Trett, Poncle) // IMPACT! Indie Games 2025
YouTube video by IMPRESS // Ashley Gwinnell
www.youtube.com
September 4, 2025 at 6:10 PM
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It's been a while.

Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.

store.steampowered.com/app/2396130/...
Australia Did It - Reveal Trailer
YouTube video by MysticForge
www.youtube.com
September 3, 2025 at 4:04 PM