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I like memes, anime, dnd, and all sorts of video games.
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I'm also trying to make my own game!
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💀 Necromancer arc 💀
But I think implementing customizable controls would be for the best so players can feel the most comfortable with their own desired control schemes.
But I think implementing customizable controls would be for the best so players can feel the most comfortable with their own desired control schemes.
It's here that I also feel like I must apologize for the awful handwriting, lol
I tend to write these up on my phone while at work so that I don't forget them
I have lots of pdf files like these, so maybe I can show off more over time.
It's here that I also feel like I must apologize for the awful handwriting, lol
I tend to write these up on my phone while at work so that I don't forget them
I have lots of pdf files like these, so maybe I can show off more over time.
But I'm just passionate about this project and am trying to will it into reality as best as I can.
Ok, enough yapping for real this time! 👋😅
But I'm just passionate about this project and am trying to will it into reality as best as I can.
Ok, enough yapping for real this time! 👋😅
Maybe I can make a follow-up post talking about each of the planets that can be visited
But I think this is enough for now.
Maybe I can make a follow-up post talking about each of the planets that can be visited
But I think this is enough for now.
The Tension Gauge will be a yellow bar next to the players' health and, upon being full auto-enter the player into their "Super State"
The Tension Gauge will be a yellow bar next to the players' health and, upon being full auto-enter the player into their "Super State"
Onto other mechanics, We have some Dnd inspired ones as well.
Players have 3 slots for "Equippables" that range from granting passive abilities to altering a character's stats entirely
Onto other mechanics, We have some Dnd inspired ones as well.
Players have 3 slots for "Equippables" that range from granting passive abilities to altering a character's stats entirely
Each world has its own sub story, open map, unique enemies & traps, dungeons/caves, as well as settlements to visit
Each world has its own sub story, open map, unique enemies & traps, dungeons/caves, as well as settlements to visit
Gameplay itself will be a 2D perspective platformer adventure akin to that of Adventure mode in Smash Brawl with a bit different of physics
Gameplay itself will be a 2D perspective platformer adventure akin to that of Adventure mode in Smash Brawl with a bit different of physics
I'm also learning FL Studio because I guess I like to torture myself
The goal right now is to at least make a demo of sorts to actually show off
I'm also learning FL Studio because I guess I like to torture myself
The goal right now is to at least make a demo of sorts to actually show off
At the current stage I'm at, I need to save up to upgrade my pc so that I can begin actually working on the game properly.
At the current stage I'm at, I need to save up to upgrade my pc so that I can begin actually working on the game properly.