SomeJazzyRat
somejazzyrat.bsky.social
SomeJazzyRat
@somejazzyrat.bsky.social
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Can she close all of her eyes? Or are some of them forced to remain open, forever?
December 10, 2025 at 7:08 PM
- Looks at title
- No (Part 1)
Oh good, no Dads drama
December 10, 2025 at 7:06 PM
Okay, here's a more difficult one: Rohan Campbell (aka the infamous Corey from Halloween Ends)
December 10, 2025 at 8:29 AM
Not trying to pry spoilers, but would you now say that 'Fire and Ash' is an appropriate subtitle, or do you think that 'Seed Bearer' works better for the narrative?

I (and everyone else) would have preferred if we were Seeding this Christmas. But I am genuinely curious how the name change sits now?
December 5, 2025 at 3:02 PM
Next year is time for the 1992 babies?
December 2, 2025 at 9:26 PM
Hi, can you tell your dad he's a big nerd and does dorky things like calculate the average cost of a french fry?

Personally, I think he should be flattered
November 29, 2025 at 10:42 PM
Nice. I like to make a large extra portion of stock, and put that in the roasting pan to catch any turkey drippings, while reducing it some. Normally I turn that remainder into the gravy, but turning it into au jus is, frankly, enticing.
November 28, 2025 at 10:56 PM
It could have turned around if Xbox had the games to make people interested and envious. But late 360 Xbox made some bad decisions. Too many frequent, lower quality Halo and Gear titles cratered interest. And while CoD, FIFA and Madden sold consoles, players had become aware they weren't exclusive.
November 27, 2025 at 10:15 PM
In the 2010's, it became apparent how powerful and uncontrollable Social Media was, especially with how accessible and widely adopted it was. And information traveled fast. So people heard "doesn't work with bad internet, can't play used games", and that defined their opinion and spending choices.
November 27, 2025 at 10:12 PM
And now, 20 years later, the fall of Xbox the Console Maker feels inevitable. Due to their own fumble from the 360 to One. Between the name that inspired everything but interest, the bad pre-release news (requiring constant Internet connection, no game disc sharing), and higher price than PS4...
November 27, 2025 at 10:08 PM
And now 20 years later, with Sony's massive recovery in the console space and explosion of PC gaming, many Japanese devs and publishers have similarly recovered, sticking to their culture's interests and trends and still finding massive success even outside of Sonic and Resident Evil titles.
November 27, 2025 at 10:04 PM
So Japan's industry was stuck between supporting their cultural interests, and trying to build where the money was. So they tried to make moves to appeal to the West, but they never quite captured the gruff, macho shooters and remote online play that Halo, Gears, and CoD mastered.
November 27, 2025 at 10:01 PM
Despite the 360's success didn't change trends much in Japan's market, but pickup of the PS3 definitely didn't ever match the PS2. So those players trended towards the cheaper handhelds, and turned their franchises and popular genres niche. But internationally, it was western games that made cash.
November 27, 2025 at 9:55 PM
A downside being viewed in real time was the disconnect between "East" and "West". Japanese and American developers and cultures. Where previous gens and systems relied on Enix, Capcom, and Sega release, Xbox never got the traction in Japan, so support was slim for the OG.
November 27, 2025 at 9:53 PM
It had a Billion dollar fumble with the Red Ring of Death, prematurely killing potentially millions of consoles. Literally had to get the CEO of Microsoft to approve a billion dollar so they could refurb and make good over the disaster. And it didn't matter. It was too successful to die.
November 27, 2025 at 9:41 PM
It was king, having replaced PlayStation 2 as -the- console. Partly due to releasing a year early with a very well liked device. Though mostly due to Sony's fumble of going after a high end device, and leaving behind most of their audience.
November 27, 2025 at 9:36 PM
Before the 360, ignorant people would use the word "Nintendo" as shorthand for video games. But I saw firsthand the phrasing shift from "play the Nintendo" become "play the Xbox" regardless of platform (or even form factor, on rare occasion a DS could have been incorrectly labeled an "Xbox")
November 27, 2025 at 9:32 PM
And after it sunset, nothing as wild of a shift has ever occurred to change the industry or culture as much. Outside of, say, the Switch changing what we think of as portable, second screen gaming. Far from the stepping stone I assumed it was at it's peak.
November 27, 2025 at 9:26 PM
Plus, increased content, details, and player standards ballooning dev cycles from quick turnarounds into several year waits. Games didn't feel 'small' before the 360, but the scope and detail was so drastically different. And yet the returns were diminished so dramatically in the gens that followed
November 27, 2025 at 9:24 PM
Hell, Netflix was supercharged cause they had an app on the 360.
November 27, 2025 at 9:22 PM
Live updates (both paid and free) extending a games life, sometimes perpetually. Digital Releases growing in importance, creating a widely sustainable indie scene. Genres and micro cultures developed due to knowing your audience were online.
November 27, 2025 at 9:18 PM